| Fighter Feats |
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| Fighter Available Feats |
Cleave pre-req: Power Attack
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Active |
Activate this ability to attack one or more enemies in an arc in front of you. |
Great Cleave pre-req: Attack Bonus +4, Cleave
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Active |
Activate this ability to attack one or more enemies in a wide arc in front of you. |
Hamstring pre-req: Sneak Attack
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Active |
Using this attack, you may reduce the target's movement rate for a short time. Some creatures may be immune to the hamstring effect. |
Improved Feint pre-req: Combat Expertise, Sneak Attack
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Active |
An attack which also Bluffs the enemy, enabling a sneak attack. |
Improved Sunder pre-req: Power Attack, Sunder
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Active |
Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the sunder effect. |
Improved Trip pre-req: Combat Expertise
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Active |
Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. |
Many Shot pre-req: Dex 17, Base Attack +6, Point Blank Shot, Rapid Shot
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Active |
By activating this ability, you can shoot two arrows simultaneously for a time. |
Power Attack pre-req: Str 13
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Active |
While using Power Attack mode, you trade your attack bonus for extra damage. |
Precision pre-req: Dex 13, Base Attack +1
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Active |
While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls. |
Resilience pre-req: Con 13, Base Attack +1
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Active |
While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saving throws. |
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Sap
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Active |
Using this attack, you may render the target briefly senseless, though it will become active if damage again. Some creatures may be immune to this effect. |
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Slicing Blow
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Active |
Using this attack, your attack may deal its initial damage plus some additional damage as the target bleeds. Some creatures may be immune to this effect. |
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Sneak
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Active |
Uses your Move Silenty and Hide in Shadows skills to stealth through dungeons. |
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Stunning Blow
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Active |
Using this attack, you may stun the target for a few seconds. Some creatures may be immune to this effect. |
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Acrobatic
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Passive |
You have excellent body awareness and coordination. You recieve a +2 bonus on Jump checks and Tumble checks. |
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Alertness
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Passive |
You have finely tuned senses. You recieve a +2 bonus on Listen checks and Spot checks. |
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Athletic
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Passive |
You have a knack for athletic endeavors. You recieve a +2 bonus on Balance checks and Swim checks. |
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Bullheaded
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Passive |
You are exceptionally headstrong and difficult to sway. You receive a +1 on all Will saves and +2 bonus on Intimidate checks. |
Combat Expertise pre-req: Int 13
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Passive |
While using Combat Expertise mode, you trade your attack bonus for extra AC. Casting a spell ends this mode. |
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Discipline
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Passive |
You are difficult to distract with spell or blow. You receive a +1 on all Will saves and +2 bonus on Concentration checks. |
Dodge pre-req: Dex 13
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Passive |
Grants you a +1 dodge bonus to your Armor Class. |
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Exotic Weapon: Bastard Sword
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Passive |
You do not suffer a -4 penalty on attack rolls when using a bastard sword. |
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Exotic Weapon: Dwarven Waraxe
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Passive |
You do not suffer a -4 penalty on attack rolls when using a dwarven waraxe. |
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Exotic Weapon: Great Crossbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a great crossbow. |
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Exotic Weapon: Kama
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Passive |
You do not suffer a -4 penalty on attack rolls when using a kama. |
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Exotic Weapon: Khopesh
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Passive |
You do not suffer a -4 penalty on attack rolls when using a khopesh. |
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Exotic Weapon: Repeating Heavy Crossbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a repeating heavy crossbow. |
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Exotic Weapon: Repeating Light Crossbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a repeating light crossbow. |
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Exotic Weapon: Shuriken
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Passive |
You do not suffer a -4 penalty on attack rolls when using a shuriken. |
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Great Fortitude
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Passive |
Grants you a +2 bonus on your fortitude saves. |
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Greater Weapon Focus: Bludgeoning
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Passive |
Provides a +2 bonus to attack rolls when using a bludgeoning weapon. |
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Greater Weapon Focus: Piercing
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Passive |
Provides a +2 bonus to attack rolls when using a piercing weapon. |
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Greater Weapon Focus: Ranged
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Passive |
Provides a +2 bonus to attack rolls when using a ranged weapon. |
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Greater Weapon Focus: Slashing
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Passive |
Provides a +2 bonus to attack rolls when using a slashing weapon. |
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Greater Weapon Focus: Thrown
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Passive |
Provides a +2 bonus to attack rolls when using a thrown weapon. |
Improved Critical: Bludgeoning pre-req: Attack Bonus +8
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Passive |
Bludeoning Weapons doubles your critical hit range when using a bludgeoning weapon. |
Improved Critical: Piercing pre-req: Attack Bonus +8
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Passive |
Piercing weapons doubles your critical hit range when using a piercing weapon. |
Improved Critical: Ranged pre-req: Attack Bonus +8
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Passive |
Ranged weapons doubles your critical hit range when using a ranged weapon. |
Improved Critical: Slashing pre-req: Attack Bonus +8
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Passive |
Slashing weapons doubles your critical hit range when using a slashing weapon. |
Improved Critical: Thrown pre-req: Attack Bonus +8
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Passive |
Thrown weapons doubles your critical hit range when using a thrown weapon. |
Improved Shield Bash pre-req: Shield Proficiency
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Passive |
You keep your shield bonus while bashing with a shield. |
Improved Shield Mastery pre-req: Shield Mastery
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Passive |
Increases the amount of damage you can absorb when defending with a shield. |
Improved Two Handed Fighting pre-req: Str 17, Base Attack +6, Two Handed Fighting
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Passive |
Increases the damage of glancing blow attacks when wielding a two-handed weapon. |
Improved Two Weapon Fighting pre-req: Dex 17, Base Attack +6, Two Weapon Fighting
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Passive |
Increases the number of attacks when fighting with two weapons. |
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Iron Will
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Passive |
Grants you a +2 bonus on your Will saves. |
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Lightning Reflexes
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Passive |
Grants you a +2 bonus on your Reflex saves. |
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Luck of Heroes
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Passive |
You survive when no one expects you to come through. You recieve a +1 on all saves. |
Mobility pre-req: Dodge
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Passive |
Adds a +4 bonus to Armor Class while tumbling. |
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Negotiator
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Passive |
You have a knack for gauging and swaying attitudes. You receive a +2 bonus on Diplomacy checks and Haggle checks. |
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Point Blank Shot
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Passive |
You gain a +1 bonus on ranged attacks and damage within 30 feet. |
Quick Draw pre-req: Base Attack +1
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Passive |
You can switch weapons and change armors faster. |
Rapid Reload pre-req: Simple Weapon: Light Crossbow
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Passive |
You reload a crossbow faster than normal. |
Rapid Shot pre-req: Dex 13, Point Blank Shot
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Passive |
You can fire one extra shot per attack with a ranged weapon. |
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Resist Poison
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Passive |
You are especially resistant to poison thanks years of training. You receive a +4 bonus on all saves against poison. |
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Self Sufficient
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Passive |
You can move quickly before and after ranged attacks. |
Shield Mastery pre-req: Shield Proficiency
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Passive |
Increases the amount of damage you can absorb when defending with a shield. |
Shot on the Run pre-req: Dex 13, Base Attack +4, Point Blank Shot, Mobility
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Passive |
You can move quickly before and after ranged attacks. |
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Skill Focus: Balance
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Passive |
Grants a +3 bonus to all Balance skill checks. |
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Skill Focus: Bluff
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Passive |
Grants a +3 bonus to all Bluff skill checks. |
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Skill Focus: Concentration
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Passive |
Grants a +3 bonus to all concentration skill checks. |
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Skill Focus: Diplomacy
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Passive |
Grants a +3 bonus to all diplomacy skill checks. |
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Skill Focus: Haggle
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Passive |
Grants a +3 bonus to all haggle skill checks. |
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Skill Focus: Heal
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Passive |
Grants a +3 bonus to all heal skill checks. |
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Skill Focus: Hide
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Passive |
Grants a +3 bonus to all hide skill checks. |
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Skill Focus: Intimidate
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Passive |
Grants a +3 bonus to all intimidate skill checks. |
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Skill Focus: Jump
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Passive |
Grants a +3 bonus to all jump skill checks. |
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Skill Focus: Listen
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Passive |
Grants a +3 bonus to all listen skill checks. |
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Skill Focus: Move Silently
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Passive |
Grants a +3 bonus to all move silently skill checks. |
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Skill Focus: Repair
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Passive |
Grants a +3 bonus to all repair skill checks. |
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Skill Focus: Search
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Passive |
Grants a +3 bonus to all search skill checks. |
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Skill Focus: Spot
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Passive |
Grants a +3 bonus to all spot skill checks. |
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Skill Focus: Swim
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Passive |
Grants a +3 bonus to all swim skill checks. |
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Skill Focus: Tumble
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Passive |
Grants a +3 bonus to all tumble skill checks. |
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Skill Focus: Use Magic Device
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Passive |
Grants a +3 bonus to all use magic device skill checks. |
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Snake Blood
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Passive |
The taint of the serpent-like yuan-ti runs in your veins. You receive a +2 bonus on poison saves and a +1 bonus on all Reflex saves. |
Spring Attack pre-req: Base Attack +4, Mobility
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Passive |
You suffer no penalty to your attack roll when moving and attacking. |
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Stealthy
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Passive |
You are particularly good at avoiding notice. You receive a +2 bonus on Hide checks and Move Silently checks. |
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Toughness
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Passive |
Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. |
Two Handed Fighting pre-req: Str 15
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Passive |
Increases the chance of glancing blows when wielding a two-handed weapon. |
Two Weapon Blocking pre-req: Two Weapon Fighting
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Passive |
Increases the amount of damage you can block when defending with two weapons. |
Two Weapon Defense pre-req: Two Weapon Fighting
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Passive |
Grants you a +1 bonus to your AC when you wield two weapons. |
Two Weapon Fighting pre-req: Dex 15
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Passive |
Reduces the penalty for fighting with two weapons. |
Weapon Finesse pre-req: Base Attack +1
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Passive |
You use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons. |
Weapon Focus: Bludgeoning pre-req: Base Attack +1
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Passive |
Bludgeoning Weapons Provides a +1 bonus to attack rolls when using a bludgeoning weapon. |
Weapon Focus: Piercing pre-req: Base Attack +1
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Passive |
Piercing Weapons Provides a +1 bonus to attack rolls when using a piercing weapon. |
Weapon Focus: Ranged pre-req: Base Attack +1
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Passive |
Ranged Weapons Provides a +1 bonus to attack rolls when using a ranged weapon. |
Weapon Focus: Slashing pre-req: Base Attack +1
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Passive |
Slashing Weapons Provides a +1 bonus to attack rolls when using a slashing weapon. |
Weapon Focus: Thrown pre-req: Base Attack +1
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Passive |
Thrown Weapons Provides a +1 bonus to attack rolls when using a thrown weapon. |
Weapon Specialization: Bludgeoning pre-req: Fighter level 4, weapon focus: Bludgeoning Weapons
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Passive |
Provides a +2 bonus to damage rolls when using a bludgeoning weapon. |
Weapon Specialization: Piercing pre-req: Fighter level 4, weapon focus: Piercing Weapons
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Passive |
Provides a +2 bonus to damage rolls when using a Piercing weapon. |
Weapon Specialization: Ranged pre-req: Fighter level 4, weapon focus: Ranged Weapons
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Passive |
Provides a +2 bonus to damage rolls when using a Ranged weapon. |
Weapon Specialization: Slashing pre-req: Fighter level 4, weapon focus: Slashing Weapons
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Passive |
Provides a +2 bonus to damage rolls when using a Slashing weapon. |
Weapon Specialization: Thrown pre-req: Fighter level 4, weapon focus: Thrown Weapons
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Passive |
Provides a +2 bonus to damage rolls when using a Thrown weapon. |
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| Fighter Starting Feats |
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Attack
|
Active |
Your basic attack, when activated, you will continue attacking until your target is defeated. |
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Defensive Fighting
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Active |
While using Defensive Fighting mode, you track attack bonus for a small AC bonus. Casting a spell ends this mode. |
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Sneak
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Active |
Uses your Move Silenty and Hide in Shadows skills to stealth through dungeons. |
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Sunder
|
Active |
Using this attack, you may reduce the target's Armor Class for a short time. Some creatures may be immune to the sunder effect. |
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Trip
|
Active |
Using this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. |
Heavy Armor Proficiency pre-req: Medium Armor Proficiency
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Passive |
You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor. |
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Heroic Durability
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Passive |
Increases your maximum Hit Points by 20. |
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Light Armor Proficiency
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Passive |
You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor. |
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Martial Weapon: Battleaxe
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Passive |
You do not suffer a -4 penalty on attack rolls when using a greatclub. |
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Martial Weapon: Falchion
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Passive |
You do not suffer a -4 penalty on attack rolls when using a falchion. |
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Martial Weapon: Greataxe
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Passive |
You do not suffer a -4 penalty on attack rolls when using a greataxe. |
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Martial Weapon: Greatclub
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Passive |
You do not suffer a -4 penalty on attack rolls when using a greatclub. |
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Martial Weapon: Greatsword
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Passive |
You do not suffer a -4 penalty on attack rolls when using a greatsword. |
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Martial Weapon: Heavy Pick
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Passive |
You do not suffer a -4 penalty on attack rolls when using a heavy pick. |
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Martial Weapon: Kukri
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Passive |
You do not suffer a -4 penalty on attack rolls when using a kukri. |
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Martial Weapon: Light Hammer
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Passive |
You do not suffer a -4 penalty on attack rolls when using a light hammer. |
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Martial Weapon: Light Pick
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Passive |
You do not suffer a -4 penalty on attack rolls when using a light pick. |
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Martial Weapon: Longbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a longbow. |
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Martial Weapon: Longsword
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Passive |
You do not suffer a -4 penalty on attack rolls when using a longsword. |
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Martial Weapon: Maul
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Passive |
You do not suffer a -4 penalty on attack rolls when using a maul. |
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Martial Weapon: Rapier
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Passive |
You do not suffer a -4 penalty on attack rolls when using a rapier. |
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Martial Weapon: Scimitar
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Passive |
You do not suffer a -4 penalty on attack rolls when using a scimitar. |
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Martial Weapon: Short Sword
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Passive |
You do not suffer a -4 penalty on attack rolls when using a short sword. |
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Martial Weapon: Shortbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a shortbow. |
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Martial Weapon: Throwing Axe
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Passive |
You do not suffer a -4 penalty on attack rolls when using a throwing axe. |
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Martial Weapon: Warhammer
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Passive |
You do not suffer a -4 penalty on attack rolls when using a warhammer. |
Medium Armor Proficiency pre-req: Light Armor Proficiency
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Passive |
You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor. |
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Shield Proficiency
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Passive |
You are proficient with bucklers, small shields and large shields. |
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Simple Weapon: Club
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Passive |
You do not suffer a -4 penalty on attack rolls when using a club. |
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Simple Weapon: Dagger
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Passive |
You do not suffer a -4 penalty on attack rolls when using a dagger. |
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Simple Weapon: Dart
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Passive |
You do not suffer a -4 penalty on attack rolls when using a dart. |
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Simple Weapon: Heavy Crossbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a heavy crossbow. |
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Simple Weapon: Heavy Mace
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Passive |
You do not suffer a -4 penalty on attack rolls when using a heavy mace. |
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Simple Weapon: Light Crossbow
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Passive |
You do not suffer a -4 penalty on attack rolls when using a light crossbow. |
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Simple Weapon: Light Mace
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Passive |
You do not suffer a -4 penalty on attack rolls when using a light mace. |
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Simple Weapon: Morningstar
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Passive |
You do not suffer a -4 penalty on attack rolls when using a morningstar. |
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Simple Weapon: Quarterstaff
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Passive |
You do not suffer a -4 penalty on attack rolls when using a quarterstaff. |
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Simple Weapon: Sickle
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Passive |
You do not suffer a -4 penalty on attack rolls when using a sickle. |
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Simple Weapon: Throwing Dagger
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Passive |
You do not suffer a -4 penalty on attack rolls when using a throwing dagger. |
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Simple Weapon: Unarmed
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Passive |
You do not suffer a -4 penalty on attack rolls when using a unarmed. |
Tower Shield Proficiency pre-req: Shield Proficiency
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Passive |
You are proficient with tower shields. |
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Trapfinding
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Passive |
A rogue can detect and disable difficult traps. |