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Dungeons and Dragons Online content
Dungeons and Dragons Online Feats
Human Elf Halfling Dwarf Warforged
Fighter Paladin Barbarian Rogue Ranger Cleric Wizard Sorcerer Bard
Fighter Feats
93 Available Feats
42 Starting Feats
Fighter Available Feats
Cleave
pre-req: Power Attack
Active Activate this ability to attack one or more enemies in an arc in front of you.
Great Cleave
pre-req: Attack Bonus +4, Cleave
Active Activate this ability to attack one or more enemies in a wide arc in front of you.
Hamstring
pre-req: Sneak Attack
Active Using this attack, you may reduce the target's movement rate for a short time. Some creatures may be immune to the hamstring effect.
Improved Feint
pre-req: Combat Expertise, Sneak Attack
Active An attack which also Bluffs the enemy, enabling a sneak attack.
Improved Sunder
pre-req: Power Attack, Sunder
Active Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the sunder effect.
Improved Trip
pre-req: Combat Expertise
Active Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect.
Many Shot
pre-req: Dex 17, Base Attack +6, Point Blank Shot, Rapid Shot
Active By activating this ability, you can shoot two arrows simultaneously for a time.
Power Attack
pre-req: Str 13
Active While using Power Attack mode, you trade your attack bonus for extra damage.
Precision
pre-req: Dex 13, Base Attack +1
Active While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls.
Resilience
pre-req: Con 13, Base Attack +1
Active While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saving throws.
Sap Active Using this attack, you may render the target briefly senseless, though it will become active if damage again. Some creatures may be immune to this effect.
Slicing Blow Active Using this attack, your attack may deal its initial damage plus some additional damage as the target bleeds. Some creatures may be immune to this effect.
Sneak Active Uses your Move Silenty and Hide in Shadows skills to stealth through dungeons.
Stunning Blow Active Using this attack, you may stun the target for a few seconds. Some creatures may be immune to this effect.
Acrobatic Passive You have excellent body awareness and coordination. You recieve a +2 bonus on Jump checks and Tumble checks.
Alertness Passive You have finely tuned senses. You recieve a +2 bonus on Listen checks and Spot checks.
Athletic Passive You have a knack for athletic endeavors. You recieve a +2 bonus on Balance checks and Swim checks.
Bullheaded Passive You are exceptionally headstrong and difficult to sway. You receive a +1 on all Will saves and +2 bonus on Intimidate checks.
Combat Expertise
pre-req: Int 13
Passive While using Combat Expertise mode, you trade your attack bonus for extra AC. Casting a spell ends this mode.
Discipline Passive You are difficult to distract with spell or blow. You receive a +1 on all Will saves and +2 bonus on Concentration checks.
Dodge
pre-req: Dex 13
Passive Grants you a +1 dodge bonus to your Armor Class.
Exotic Weapon: Bastard Sword Passive You do not suffer a -4 penalty on attack rolls when using a bastard sword.
Exotic Weapon: Dwarven Waraxe Passive You do not suffer a -4 penalty on attack rolls when using a dwarven waraxe.
Exotic Weapon: Great Crossbow Passive You do not suffer a -4 penalty on attack rolls when using a great crossbow.
Exotic Weapon: Kama Passive You do not suffer a -4 penalty on attack rolls when using a kama.
Exotic Weapon: Khopesh Passive You do not suffer a -4 penalty on attack rolls when using a khopesh.
Exotic Weapon: Repeating Heavy Crossbow Passive You do not suffer a -4 penalty on attack rolls when using a repeating heavy crossbow.
Exotic Weapon: Repeating Light Crossbow Passive You do not suffer a -4 penalty on attack rolls when using a repeating light crossbow.
Exotic Weapon: Shuriken Passive You do not suffer a -4 penalty on attack rolls when using a shuriken.
Great Fortitude Passive Grants you a +2 bonus on your fortitude saves.
Greater Weapon Focus: Bludgeoning Passive Provides a +2 bonus to attack rolls when using a bludgeoning weapon.
Greater Weapon Focus: Piercing Passive Provides a +2 bonus to attack rolls when using a piercing weapon.
Greater Weapon Focus: Ranged Passive Provides a +2 bonus to attack rolls when using a ranged weapon.
Greater Weapon Focus: Slashing Passive Provides a +2 bonus to attack rolls when using a slashing weapon.
Greater Weapon Focus: Thrown Passive Provides a +2 bonus to attack rolls when using a thrown weapon.
Improved Critical: Bludgeoning
pre-req: Attack Bonus +8
Passive Bludeoning Weapons doubles your critical hit range when using a bludgeoning weapon.
Improved Critical: Piercing
pre-req: Attack Bonus +8
Passive Piercing weapons doubles your critical hit range when using a piercing weapon.
Improved Critical: Ranged
pre-req: Attack Bonus +8
Passive Ranged weapons doubles your critical hit range when using a ranged weapon.
Improved Critical: Slashing
pre-req: Attack Bonus +8
Passive Slashing weapons doubles your critical hit range when using a slashing weapon.
Improved Critical: Thrown
pre-req: Attack Bonus +8
Passive Thrown weapons doubles your critical hit range when using a thrown weapon.
Improved Shield Bash
pre-req: Shield Proficiency
Passive You keep your shield bonus while bashing with a shield.
Improved Shield Mastery
pre-req: Shield Mastery
Passive Increases the amount of damage you can absorb when defending with a shield.
Improved Two Handed Fighting
pre-req: Str 17, Base Attack +6, Two Handed Fighting
Passive Increases the damage of glancing blow attacks when wielding a two-handed weapon.
Improved Two Weapon Fighting
pre-req: Dex 17, Base Attack +6, Two Weapon Fighting
Passive Increases the number of attacks when fighting with two weapons.
Iron Will Passive Grants you a +2 bonus on your Will saves.
Lightning Reflexes Passive Grants you a +2 bonus on your Reflex saves.
Luck of Heroes Passive You survive when no one expects you to come through. You recieve a +1 on all saves.
Mobility
pre-req: Dodge
Passive Adds a +4 bonus to Armor Class while tumbling.
Negotiator Passive You have a knack for gauging and swaying attitudes. You receive a +2 bonus on Diplomacy checks and Haggle checks.
Point Blank Shot Passive You gain a +1 bonus on ranged attacks and damage within 30 feet.
Quick Draw
pre-req: Base Attack +1
Passive You can switch weapons and change armors faster.
Rapid Reload
pre-req: Simple Weapon: Light Crossbow
Passive You reload a crossbow faster than normal.
Rapid Shot
pre-req: Dex 13, Point Blank Shot
Passive You can fire one extra shot per attack with a ranged weapon.
Resist Poison Passive You are especially resistant to poison thanks years of training. You receive a +4 bonus on all saves against poison.
Self Sufficient Passive You can move quickly before and after ranged attacks.
Shield Mastery
pre-req: Shield Proficiency
Passive Increases the amount of damage you can absorb when defending with a shield.
Shot on the Run
pre-req: Dex 13, Base Attack +4, Point Blank Shot, Mobility
Passive You can move quickly before and after ranged attacks.
Skill Focus: Balance Passive Grants a +3 bonus to all Balance skill checks.
Skill Focus: Bluff Passive Grants a +3 bonus to all Bluff skill checks.
Skill Focus: Concentration Passive Grants a +3 bonus to all concentration skill checks.
Skill Focus: Diplomacy Passive Grants a +3 bonus to all diplomacy skill checks.
Skill Focus: Haggle Passive Grants a +3 bonus to all haggle skill checks.
Skill Focus: Heal Passive Grants a +3 bonus to all heal skill checks.
Skill Focus: Hide Passive Grants a +3 bonus to all hide skill checks.
Skill Focus: Intimidate Passive Grants a +3 bonus to all intimidate skill checks.
Skill Focus: Jump Passive Grants a +3 bonus to all jump skill checks.
Skill Focus: Listen Passive Grants a +3 bonus to all listen skill checks.
Skill Focus: Move Silently Passive Grants a +3 bonus to all move silently skill checks.
Skill Focus: Repair Passive Grants a +3 bonus to all repair skill checks.
Skill Focus: Search Passive Grants a +3 bonus to all search skill checks.
Skill Focus: Spot Passive Grants a +3 bonus to all spot skill checks.
Skill Focus: Swim Passive Grants a +3 bonus to all swim skill checks.
Skill Focus: Tumble Passive Grants a +3 bonus to all tumble skill checks.
Skill Focus: Use Magic Device Passive Grants a +3 bonus to all use magic device skill checks.
Snake Blood Passive The taint of the serpent-like yuan-ti runs in your veins. You receive a +2 bonus on poison saves and a +1 bonus on all Reflex saves.
Spring Attack
pre-req: Base Attack +4, Mobility
Passive You suffer no penalty to your attack roll when moving and attacking.
Stealthy Passive You are particularly good at avoiding notice. You receive a +2 bonus on Hide checks and Move Silently checks.
Toughness Passive Increases your hit points by +3 at first level, and 1 additional hit point for each additional level.
Two Handed Fighting
pre-req: Str 15
Passive Increases the chance of glancing blows when wielding a two-handed weapon.
Two Weapon Blocking
pre-req: Two Weapon Fighting
Passive Increases the amount of damage you can block when defending with two weapons.
Two Weapon Defense
pre-req: Two Weapon Fighting
Passive Grants you a +1 bonus to your AC when you wield two weapons.
Two Weapon Fighting
pre-req: Dex 15
Passive Reduces the penalty for fighting with two weapons.
Weapon Finesse
pre-req: Base Attack +1
Passive You use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons.
Weapon Focus: Bludgeoning
pre-req: Base Attack +1
Passive Bludgeoning Weapons Provides a +1 bonus to attack rolls when using a bludgeoning weapon.
Weapon Focus: Piercing
pre-req: Base Attack +1
Passive Piercing Weapons Provides a +1 bonus to attack rolls when using a piercing weapon.
Weapon Focus: Ranged
pre-req: Base Attack +1
Passive Ranged Weapons Provides a +1 bonus to attack rolls when using a ranged weapon.
Weapon Focus: Slashing
pre-req: Base Attack +1
Passive Slashing Weapons Provides a +1 bonus to attack rolls when using a slashing weapon.
Weapon Focus: Thrown
pre-req: Base Attack +1
Passive Thrown Weapons Provides a +1 bonus to attack rolls when using a thrown weapon.
Weapon Specialization: Bludgeoning
pre-req: Fighter level 4, weapon focus: Bludgeoning Weapons
Passive Provides a +2 bonus to damage rolls when using a bludgeoning weapon.
Weapon Specialization: Piercing
pre-req: Fighter level 4, weapon focus: Piercing Weapons
Passive Provides a +2 bonus to damage rolls when using a Piercing weapon.
Weapon Specialization: Ranged
pre-req: Fighter level 4, weapon focus: Ranged Weapons
Passive Provides a +2 bonus to damage rolls when using a Ranged weapon.
Weapon Specialization: Slashing
pre-req: Fighter level 4, weapon focus: Slashing Weapons
Passive Provides a +2 bonus to damage rolls when using a Slashing weapon.
Weapon Specialization: Thrown
pre-req: Fighter level 4, weapon focus: Thrown Weapons
Passive Provides a +2 bonus to damage rolls when using a Thrown weapon.
 
Fighter Starting Feats
Attack Active Your basic attack, when activated, you will continue attacking until your target is defeated.
Defensive Fighting Active While using Defensive Fighting mode, you track attack bonus for a small AC bonus. Casting a spell ends this mode.
Sneak Active Uses your Move Silenty and Hide in Shadows skills to stealth through dungeons.
Sunder Active Using this attack, you may reduce the target's Armor Class for a short time. Some creatures may be immune to the sunder effect.
Trip Active Using this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect.
Heavy Armor Proficiency
pre-req: Medium Armor Proficiency
Passive You are proficient with heavy armor, and do not suffer armor penalties to your attack rolls when wearing heavy armor.
Heroic Durability Passive Increases your maximum Hit Points by 20.
Light Armor Proficiency Passive You are proficient with light armor, and do not suffer armor penalties to your attack rolls when wearing light armor.
Martial Weapon: Battleaxe Passive You do not suffer a -4 penalty on attack rolls when using a greatclub.
Martial Weapon: Falchion Passive You do not suffer a -4 penalty on attack rolls when using a falchion.
Martial Weapon: Greataxe Passive You do not suffer a -4 penalty on attack rolls when using a greataxe.
Martial Weapon: Greatclub Passive You do not suffer a -4 penalty on attack rolls when using a greatclub.
Martial Weapon: Greatsword Passive You do not suffer a -4 penalty on attack rolls when using a greatsword.
Martial Weapon: Heavy Pick Passive You do not suffer a -4 penalty on attack rolls when using a heavy pick.
Martial Weapon: Kukri Passive You do not suffer a -4 penalty on attack rolls when using a kukri.
Martial Weapon: Light Hammer Passive You do not suffer a -4 penalty on attack rolls when using a light hammer.
Martial Weapon: Light Pick Passive You do not suffer a -4 penalty on attack rolls when using a light pick.
Martial Weapon: Longbow Passive You do not suffer a -4 penalty on attack rolls when using a longbow.
Martial Weapon: Longsword Passive You do not suffer a -4 penalty on attack rolls when using a longsword.
Martial Weapon: Maul Passive You do not suffer a -4 penalty on attack rolls when using a maul.
Martial Weapon: Rapier Passive You do not suffer a -4 penalty on attack rolls when using a rapier.
Martial Weapon: Scimitar Passive You do not suffer a -4 penalty on attack rolls when using a scimitar.
Martial Weapon: Short Sword Passive You do not suffer a -4 penalty on attack rolls when using a short sword.
Martial Weapon: Shortbow Passive You do not suffer a -4 penalty on attack rolls when using a shortbow.
Martial Weapon: Throwing Axe Passive You do not suffer a -4 penalty on attack rolls when using a throwing axe.
Martial Weapon: Warhammer Passive You do not suffer a -4 penalty on attack rolls when using a warhammer.
Medium Armor Proficiency
pre-req: Light Armor Proficiency
Passive You are proficient with medium armor, and do not suffer armor penalties to your attack rolls when wearing medium armor.
Shield Proficiency Passive You are proficient with bucklers, small shields and large shields.
Simple Weapon: Club Passive You do not suffer a -4 penalty on attack rolls when using a club.
Simple Weapon: Dagger Passive You do not suffer a -4 penalty on attack rolls when using a dagger.
Simple Weapon: Dart Passive You do not suffer a -4 penalty on attack rolls when using a dart.
Simple Weapon: Heavy Crossbow Passive You do not suffer a -4 penalty on attack rolls when using a heavy crossbow.
Simple Weapon: Heavy Mace Passive You do not suffer a -4 penalty on attack rolls when using a heavy mace.
Simple Weapon: Light Crossbow Passive You do not suffer a -4 penalty on attack rolls when using a light crossbow.
Simple Weapon: Light Mace Passive You do not suffer a -4 penalty on attack rolls when using a light mace.
Simple Weapon: Morningstar Passive You do not suffer a -4 penalty on attack rolls when using a morningstar.
Simple Weapon: Quarterstaff Passive You do not suffer a -4 penalty on attack rolls when using a quarterstaff.
Simple Weapon: Sickle Passive You do not suffer a -4 penalty on attack rolls when using a sickle.
Simple Weapon: Throwing Dagger Passive You do not suffer a -4 penalty on attack rolls when using a throwing dagger.
Simple Weapon: Unarmed Passive You do not suffer a -4 penalty on attack rolls when using a unarmed.
Tower Shield Proficiency
pre-req: Shield Proficiency
Passive You are proficient with tower shields.
Trapfinding Passive A rogue can detect and disable difficult traps.
 


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