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Quest Name Starts In / NPC Takes Place In
The Last Move: Yarkuch's Last Stand   Inner Splinterskull Fortress
Confirmed Quest Details Highest Known Bonuses
Base XP1,252
Level7
LengthMedium
Monsters91
Chests2
Traps2
Secret Doors1
Breakable31
Shrines1
Locks to Pickn/a
View Count11,634
Banes to Bring:
n/a
1st time (Normal / Hard) +25% 1,565
Highest Kill Bonus +0% 0
Highest Trap Bonus +0% 0
Highest Secret Door Bonus Bonus +0% 0
Highest Breakable Bonus +0% 0
Total XP   1,565
Repetition Modifier by Base XP
1st time (Elite) +50% 1,878
1st time (Normal / Hard) +25% 1,565
2nd time   1,252
3rd time-10%1,127
4th time-20%1,002
5th time-30%876
6th time-40%751
Rewards Choices Upon Completion
Black Wolfskin Belt +3 Constitution Belts
Black Wolfskin Cloak +2 Resistance, Lesser Cold Resistance Cloaks
Blademaster Bracers +3 Dexterity
Blademaster Gauntlets +3 Strength Gloves
Crimson Gemstone Wizardy II
Fist of Daargull +1 Enhancement Bonus, Lesser Goblinoid Bane, +5 Intimidate Clubs
Krugg's Spiked Boots +2 Reflex save, Striding +10% Boots
Lhor-Tragu's Shadowed Armor +1 Enhancement Bonus, Breastplates
Spider Silk Robe Lesser Axeblock, Move Silently +5
Splinterskull Acolyte Ring Devotion II, Nullification II Rings
Splinterskull Chainmail +3 Enhancement Bonus Breastplates
Splinterskull Docent +3 Enhancement Bonus Docents
Totemic Staff of Splinterskull +1 Enhancement Bonus, Casts Summon Monster II Staves
Visor of the Flesh Render Guards Casts Death Ward Goggles
Warmaster Halfplate +3 Enhancement Bonus Breastplates
Whisperdoom's Fang +1 Enhancement Bonus, Enfeebling Swords
Yarkuch's Greatsword +1 Enhancement Bonus, Elf Bane Swords
Yarkuch's Helm +1 Charisma, +1 Intelligence, +2 Will Save Helms
Zulkash's Bone Necklace +2 Wisdom, Nullification II Necklaces
Related Quests within this Series
Seeking Chief Ungurz 6 Short 0
Assault on Splinterskull: First Strike 3 Medium 672
Assault on Splinterskull: The Hobgoblins' Captives 3 Medium 480
Assault on Splinterskull: Yarkuch's War-plans 4 Medium 560
Assault on Splinterskull: Whisperdoom's Spawn 4 Medium 746
Assault on Splinterskull: Deadly Package 5 Medium 746
The Deadly Package: Agent of the Darguul 5 Medium 600
Assault on Splinterskull: Doom of the Witch Doctor 6 Medium 653
Doom of the Witch Doctor Zulkash Herald of Woe 6 Medium 746
The Last Move: The Way to Yarkuch 7 Medium 612
The Last Move: Yarkuch's Last Stand 7 Medium 1,252
Objectives
Acquire Naarl's key
Acquire Krug's key
Slay Chief Yarkuch
(Optional) Slay the shamans trying to reclaim Zulkash's fane
Quest Guide
For the optional bonus progress to where you fought the clerics and witch doctors two quests ago and finish off the shamans.

Otherwise you'll be heading in the opposite direction to acquire two keys from the Ogres. Once the keys are acquired, you'll be opening the door that leads to a rest shrine and a long room with very lethal traps. Have your rogue disable the two traps, get your party rested and move into the final room to fight the final boss of the series.

Unfortunatley, this fight is more built up then should be. All you have to do is kill the slayers that rush you, the two clerics on either side of the boss, then dispatch the boss just as you would any other slayer.

Once down, you can loot a chest and grab a collector item nearby. Finish out and you're done with this quest series.


Quest Map
 
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