 |
| Quest Name |
Starts In / NPC |
Takes Place In |
| The Last Move: Yarkuch's Last Stand |
|
Inner Splinterskull Fortress |
| Confirmed Quest Details |
Highest Known Bonuses |
|
|
|
| Objectives |
Acquire Naarl's key Acquire Krug's key Slay Chief Yarkuch (Optional) Slay the shamans trying to reclaim Zulkash's fane |
| Quest Guide |
For the optional bonus progress to where you fought the clerics and witch doctors two quests ago and finish off the shamans.
Otherwise you'll be heading in the opposite direction to acquire two keys from the Ogres. Once the keys are acquired, you'll be opening the door that leads to a rest shrine and a long room with very lethal traps. Have your rogue disable the two traps, get your party rested and move into the final room to fight the final boss of the series.
Unfortunatley, this fight is more built up then should be. All you have to do is kill the slayers that rush you, the two clerics on either side of the boss, then dispatch the boss just as you would any other slayer.
Once down, you can loot a chest and grab a collector item nearby. Finish out and you're done with this quest series.
|
| Quest Map |
 |
|
 |
 |
 |