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Quest Name Starts In / NPC Takes Place In
Caverns of Korromar House Kundarak  - ( Ulfgar d'Kundarak ) Caverns of Korromar
Confirmed Quest Details Highest Known Bonuses
Base XP2,040
Level8
LengthLong
Monsters108
Chests3
Trapsn/a
Secret Doorsn/a
Breakable52
Shrinesn/a
Locks to Pickn/a
View Count5,108
Banes to Bring:
n/a
1st time (Normal / Hard) +25% 2,550
Highest Kill Bonus +0% 0
Highest Trap Bonus +0% 0
Highest Secret Door Bonus Bonus +0% 0
Highest Breakable Bonus +0% 0
Total XP   2,550
Repetition Modifier by Base XP
1st time (Elite) +50% 3,060
1st time (Normal / Hard) +25% 2,550
2nd time   2,040
3rd time-10%1,836
4th time-20%1,632
5th time-30%1,428
6th time-40%1,224
Rewards Choices Upon Completion
Xoriat Forged Blade +1 Enhancement, Flaming, Anarchic Swords
Objectives
Kill the beholder R'zzix
(Optional) Search the Western dig site for clues
(Optional) Search the Eastern dig site for clues
(Optional) Search the Northern dig site for clues
(Optional) Eliminate the undead in the Korromar outskirts
(Optional) Eliminate the undead in the Korromar sewers
Quest Guide
You値l want a lot of Undead bane, perhaps some Ghost Touch and a little Vermin and Ooze bane, you may do well to bring an extra wooden club for the high amount of oozes in the beginning.

This mission is rather rough for a group of lvl 6痴 so make sure you have a strong team before attempting this quest. There are two specifically difficult parts and one involves killing a Beholder.

Enter the quest, talk to the dwarf and he値l open the gate. You値l enter the outskirts and slowly make your way to the dwarf directly up the hill to the right. Once you talk to him you値l want to go down the hill and into the large door directly right of the gate you entered from. Make sure you don稚 use the shrine in this area, you値l need it later on.

Once you are in the gate you値l be jumped by a lot of Oozes and then some Vermin. Defeat them and find the exit of the dungeon but don稚 leave until all of your party is buffed, healed and prepared for a hard fight.

When you exit out you may not be immediately attacked by monsters but you池e not far from it. You値l see some Fallen Workers on the ground before you and when you walk forward a little you値l spawn 3 Wight Priests, around 4 wraiths, a spectre, the fallen soldiers and perhaps more. It is VERY important that your group focuses on killing the priests first. The last thing you want is to have three group members held while the 12 undead pound on them. Kill the priests, then focus on the wriaths/specters, and kill the fallen workers last. Once you survive, explore the area until you kill all the fallen workers and in one of the corners you値l find a Wight Priest boss, a chest and a passageway. Before you enter the passageway you値l want find a switch in the courtyard that opens the gate to the beginning area. It would be a good idea to use the shrine in the beginning area (by the dwarf) before moving on into the passageway.

After moving through the passageway you値l find yourself on the outside once again but this time you値l see a few excavation elevators in the immediate area. You値l want to enter the first one you come to which should be directly across from the passageway痴 exit.

In the excavation you値l be navigating through caves fighting undead wherever they pop up. You値l also find a gang of Blackbone Thrall (tougher variation of skeleton warriors) at the bottom of a path that leads into a lower level of the dungeon. Make your way through the dungeon and make sure your first kill priority is always Wight Priests when engaging a group.

Eventually you値l come to the upper level of a room guarded by a magical barrier where you will see your first Beholder. You値l find a gem adorned switch that will lower part of the magical barrier on the bottom level. Move down to the bottom level where the barrier had lowered but and immediately enter the door that leads to the outside, but do so as a group.

You値l then be jumped by a handful of undead. Dispatch them and clear the entire outside area of undead. If you need to rest, you can find a shrine in the middle of the courtyard. There痴 a good chance you値l need it for resurrections from the Beholder fight you値l be going through..

Once your group is ready to fight the Beholder by spell preparation and resting, buff up and enter the middle passageway near the shrine. You値l be back in the room where you lowered the barrier. You値l want to start to pull the Skeleton Warriors one at a time. Its important that you don稚 fight the warriors inside the barrier because that Beholder you値l be taking out is no laughing matter and can do more damage then all of the skeletons in his room. When the skeletons are cleared and your group is ready for a real fight, rush the Beholder and do as much damage as possible as quickly as possible. He has holds, high damage output and death spells and if nobody dies during the fight, you did very well!

After the beholder dies you should get mission completion.



 
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