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Dungeons and Dragons Online content   Dungeons and Dragons Online content
Dungeons and Dragons Online content
 
Dungeons and Dragons Online content   Dungeons and Dragons Online content
Dungeons and Dragons Online content
Quest Name Starts In / NPC Takes Place In
Gwylan's Stand House Phiarlan  - ( Coralay d'Phiarlan ) Gwylan's Stand
Confirmed Quest Details Highest Known Bonuses
Base XP3,840
Level7
LengthVery Long
Monsters131
Chests5
Traps13
Secret Doorsn/a
Breakable23
Shrines3
Locks to Pickn/a
View Count5,477
Banes to Bring:
n/a
1st time (Normal / Hard) +25% 4,800
Highest Kill Bonus +0% 0
Highest Trap Bonus +0% 0
Highest Secret Door Bonus Bonus +0% 0
Highest Breakable Bonus +0% 0
Total XP   4,800
Repetition Modifier by Base XP
1st time (Elite) +50% 5,760
1st time (Normal / Hard) +25% 4,800
2nd time   3,840
3rd time-10%3,456
4th time-20%3,072
5th time-30%2,688
6th time-40%2,304
Objectives
Find and collect eight stashed House Phiarlan cylinders
Empty the stashed cylinders into House Thuranni's supply crates
Kill Crippler Bigfist
kill Vargo Bodybreaker
Kill Yarlbur
Kill Suropox
Kill the mercenary leader, Zared Mightyhoof
Quest Guide
You'll want to have Monsterous Humanoid, Elf, Giant and a little bit of Vermin Bane to finish this one. You'll also want to bring a clumb for a handful of rust monsters.

As you enter the quest you'll want to have a member of your party pick up the cylinders over by the crates. Move along the path killing any thing in your way until you come to a path that rears off into a cave. You'll want to head down that path and into a Spider & Rust Monster infested cave.

You'll need to go under water to find the next portion of the cave and kill a boss while there. Pickup the cylinders when there and make your way through the water, out the cave and back to the main road.

Continue on to the main road killing anything that comes in your way until you reach the ruins. Once you reach the ruins you can head directly north for some rest shrines then continue south down some stairs. After killing the Goblins and Trolls walk up the staircase and you will be able to move through a portal into a hallway.

Once inside the hallways continue down the path killing any elves, trolls and minotaurs in the way until you reach the boss. Defeat the boss, disarm a trap or two and place the Cylinders in the crates. Use the shrine if needed then leave the way you came.

Once you reach the outside again walk down the stairs and back out to the T section. There should be some stairs moving up directly across from the path that you entered the ruins from. Take these stairs and they'll lead to another hallways. Proceed through the hallway much like the last hallway and when you reach the inner room rest and place the cylinders inside the crates.

Leave the through the hallway you came in and go back outside. You'll now want to go to the lower part of the courtyard where you'll find a some trolls, a minotaur berserker or two and a few cylinders you'll need to place. Once played and your group rested move back up the stairs and arround to the final hallway which is located due North on your map.

This hallway has many more patrols and you run the risk of being jumped by many, many elves at the very start. If you have a rogue that can stealth in and tell your group to move in when the coast is clear, I highly advise it.

Once your group is in, watch the patrols and progress down the path patiently until you come to the boss. Defeat the boss along with his Elven friends and place the final two cylinders to recieve a large completion bonus.


 
Dungeons and Dragons Online content   Dungeons and Dragons Online content
Dungeons and Dragons Online content
User Comments
  jdstew218 on 03/24/06 06:38

It should be noted that the containers that you collect should not be picked up until all areas have been cleared of monsters. It is possible that if the person holding the containers is killed or goes link dead that the container does not drop and is then lost making the quest impossible to complete. This is not always the case but it has happened to my group twice. It takes a bit of extra running around at the end but it's VERY frustrating to do most of the quest and have your fighter die and lose all of your progress!

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