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Quest Name Starts In / NPC Takes Place In
Crypt of Gerard Dryden Dryden's Chamber  - ( Archbishop Dryden ) Crypt of Gerard Dryden
Confirmed Quest Details Highest Known Bonuses
Base XP887
Level2
LengthLong
Monsters215
Chests3
Trapsn/a
Secret Doorsn/a
Breakable262
Shrines1
Locks to Pickn/a
View Count5,273
Banes to Bring:
Undead, Vermin
1st time (Normal / Hard) +25% 1,109
Highest Kill Bonus +15% 133
Highest Trap Bonus +0% 0
Highest Secret Door Bonus Bonus +0% 0
Highest Breakable Bonus +7% 62
Total XP   1,304
Repetition Modifier by Base XP
1st time (Elite) +50% 1,331
1st time (Normal / Hard) +25% 1,109
2nd time   887
3rd time-10%798
4th time-20%710
5th time-30%621
6th time-40%532
Monsters Found During this Quest
Undead ArcherLarge Brown SpiderZombie
Skeleton
Rewards Choices Upon Completion
Gerard Dryden's Mace +1 Enhancement Bonus, Undead Bane Maces
Related Quests within this Series
The Friar's Niece 2 Short 381
Return to the Sanctuary 2 Medium 821
The Old Archives 2 Short 660
Crypt of Gerard Dryden 2 Long 887
Setting the Wards: The Lower Cathedral 3 Medium 720
Setting the Wards: The Patriarch's Crypt 2 Medium 560
  Endgame: Marguerite 3 Medium 520
  Endgame: Archbishop's Fate 4 Short 112
Objectives
Enter the crypt of Gerard Dryden
Destroy Gerard Dryden's ghast
Read the inscribed sarcophagus
(Optional) Lay Dryden's ancestors to rest
(Optional) Find the Dryden family treasure
Quest Guide
This is one of my favorite quests just because of the craziness and the Gerard Drydan Mace that sometimes spawns. Having multiple clerics is not a bad idea for this quest as Turn Undead is extremely useful. Don't enter the dungeon without someone with lock picking abilities. Without it, you wont be able to obtain the Mace and possibly all the objectives.

The dungeon is very simple, you move along the hallways moving into each of the outer rooms destroying all the sarcophagi you find and nuking all of the undead. In every room you'll find a lever that (after all 4 are pulled) unlocks the next portion of the dungeon. So continue around the outer edge of the dungeon doing just that.

If you have a cleric its fun to take one or two tanks and have them run down the hallway smashing as many sarcophagi as possible and leading 10-20 undead back to the cleric for a quick turn undead nuke.

Once you've reached the 4th outer room and pulled the 4th lever (there was a lever in the rest shrine room), you move to the inner rooms doing the same as the outer rooms. Once you reach an inner room that requires a lockpick (#7 on the map) you'll be able to loot a chest that could contain Gerard Drydan's mace which has an Undead Bane and a +1 Enhancement.

After all inner rooms are destroyed, go into the middle of the dungeon, destroy the Gerard Drydan ghast, read the inscription and move on to the next quest.


Quest Map
 
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User Comments
  Dbossmon on 03/19/06 10:32
 
This Quest is Awesome rewards


FYI to Clerics try to have 2 in group and have afew wands of cure with ya and Conserve SP. LOT AND LOTS OF undead

GEMS AND UNDEAD COLLECTABLES DROP IN HERE LIKE WATER. I came out with 5 necromancy Gems.

Try to get all the gems is a game me and my group played we broke everything in here I would have to say I my self got like 1k gp worth of gems or more.



TIP Save turn dead for the number rooms Have your tanks run iun and break everything and all the undead will spill out then Bust out a TURN UNDEAD Which will kill about 80% of them and stun the rest.

Save 1 -2 turn undeads for the end.





  Dbossmon on 03/19/06 10:33
 
Oh to help save TDs dont use them in in the halls while breaking everything

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