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Dungeons and Dragons Online Spells
  
Cleric Wizard Sorcerer Paladin Ranger Bard
Wizard Spells
99 Total Spells
Level 1 Cost Cooldown Target Description
Burning Hands
Evocation
10 2 Foe, Directional, Breakable A cone of searing flame shoots forth, damaging targets in the area of the flames for 1d4 damage per caster level (max 5d4).
Cause Fear
Necromancy
10 2 Foe Enemy becomes frightened.
Charm Person
Enchantment
10 12 Foe Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.
Chill Touch
Necromancy
10 2 Foe Makes a touch echo with the chill of death causing 1d6 per caster level (max 5d6) of negative damage. Chill Touch causes fear in the undead instead of damage.
Detect Secret Doors
Divination
10 2 Reveals secret and hidden doors.
Expeditious Retreat
Transmutaion
10 2 Self Increases base run speed by 25%.
Feather Fall
Transmutaion
10 2 Self, Friend Causes an ally to fall slowly, although faster than feathers typically do.
Grease
Conjuration
10 2 Foe, Positional, Breakable Covers the ground with a layer of slippery grease, forcing targets to make a reflex save or fall.
Hypnotism
Enchantment
10 0 Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly until damaged.
Jump
Transmutaion
10 2 Friend, Self Gives an ally a +10 enhancement bonus on Jump checks.
Mage Armor
Conjuration
10 2 Friend, Self An invisible, but tangible field of force surrounds an ally, providing a +4 armor bonus to AC. Because mage armor is made of force, incorporeal attackers cannot bypass it like normal armor.
Magic Missile
Evocation
10 2 Foe A missile of magical energy darts forth and unerringly strikes its target inflicting 1d4+1 damage. For every 2 caster levels beyond first you gain an additional missile.
Obscuring Mist
Conjuration
10 2 Self A misty vapor arises around the caster, obscuring all sight.
Protection from Evil
Abjuration
10 2 Friend, Self Creates a magical barrier that wards a target from attacks by evil creatures. It grants a +2 deflection bonus to AC and a +2 resistamce bonus to saves versus attacks from evil creatures. The target is also warded from evil magical controls and compulsions.
Ray of Enfeeblement
Necromancy
10 2 Foe, Directional A coruscating ray springs towards the target, inflicting a 1d6+1, +1 per 2 caster levels, penalty to strength.
Repair Light Damage 10 2 Self, Friend Transmutes the structure of a living construct ally to repair light damage.
Shield
Abjuration
10 2 Self, Friend Grants a +4 shield bonus to Armor Class and protection from magic missles.
Shocking Grasp
Evocation
10 2 Foe Delivers a jolt of 1d6 per caster level (max 5d6) electricity damage.
Sleep
Enchantment
10 2 Foe, Positional Induces a magical slumber to come upon enemies, rendering them helpless until attacked. Ineffective on undead or constructs.
Soundburst
Evocation
10 2 Blasts an area with a tremendous cacophony, doing 1d8 of sonic damage and stunning enemies for 6 seconds.
Tumble 10 2 Self, Friend Gives an ally a +10 enhancement bonus on Tumbling.
Level 2 Cost Cooldown Target Description
Bear's Endurance
Transmutation
15 4 Self, Friend An ally gains greater vitality and stamina, giving a +4 enhancement bonus to Constitution.
Blindness
Transmutation
15 4 Foe The power of unlife renders an enemy blinded.
Bull's Strength
Transmutation
15 4 Self, Friend The affected ally gains strength and power, giving a +4 enhancement bonus to Strength.
Cat's Grace
Transmutation
15 4 Self, Friend An ally becomes more graceful, agile, and coordinated, giving a +4 enhancement bonus to Dexterity.
Command Undead
Necromancy
15 4 Foe Control is granted over the enemy undead, forcing it to fight for you. Mindless undead are controlled permanently. Other undead get an additional saving throw every 20 seconds.
Daze Monster
Enchantment
15 4 Foe Clouds the mind of an enemy so that it takes no actions for 6 seconds.
Deafness 15 4 Foe The powers of unlife renders an enemy deafened.
Eagle's Splendor
Transmutation
15 4 Self, Friend An ally becomes more poised, articulate and personally forceful, giving a +4 enhancement bonus to Charisma.
False Life
Necromancy
15 4 Self Harnesses the power of unlife to grant a limited ability to avoid death, giving a bonus of 10 +1 per caster level (up to a maximum of 20) temporary hit points.
Flaming Sphere
Evocation
15 4 Foe, Directional, Breakable This spell creates a burning ball of flame that rolls slowly, burning anything it touches.
Fog Cloud
Conjuration
15 4 Foe, Positional, Breakable A bank of fog billows out, obscuring the sight of all targets within its effect.
Fox's Cunning
Transmutation
15 4 Self, Friend The ally gains wit, giving a +4 enhancement bonus to Intelligence.
Glitterdust
Conjuration
15 4 Foe, Positional, Breakable A cloud of golden particles covers everything in an area, causing targets to become blinded and outlining invisible creatures.
Hypnotic Pattern
Illusion
15 4 Positional A twisting pattern of subtle, shifting colors weaves through the air, fascinating targets within it.
Invisibility
Illusion
15 4 Self, Friend Ally becomes invisible, vanishing from sight, even from darkvision. Attacking a target removes the effect.
Melf's Acid Arrow
Conjuration
15 4 Foe, Directional, Breakable Deals 2d4 acid damage to a target with a magical arrow of acid. The arrow does an additional 2d4 damage every 6 seconds for every 3 caster levels.
Otto's Resistible Dance
Enchantment
15 4 Foe Enemies feel an undeniable urge to dance and begin doing so, complete with foot shuffling and tapping. The spell makes it impossible for the enemy to do anything other than caper and prance in place.
Owl's Wisdom
Transmutation
15 4 Self, Friend Grants an ally a +4 enhancement bonus to wisdom.
Repair Moderate Damage
Transmutation
15 4 Self, Friend Transmutes the structure of a living construct ally to repair 2d8 +1 per caster level damage.
Resist Energy: Acid 15 4 Self, Friend Gives an ally limited protection from acid damage, reducing acid damage taken by 10. The damage reduction increases to 20 at caster level 7.
Resist Energy: Cold 15 4 Self, Friend Gives an ally limited protection from cold damage, reducing cold damage taken by 10. The damage reduction increases to 20 at caster level 7.
Resist Energy: Electricity 15 4 Self, Friend Gives an ally limited protection from electricity damage, reducing electrical damage taken by 10. The damage reduction increases to 20 at caster level 7.
Resist Energy: Fire 15 4 Self, Friend Gives an ally limited protection from fire damage, reducing fire damage taken by 10. The damage reduction increases to 20 at caster level 7.
Resist Energy: Sonic 15 4 Self, Friend Gives an ally limited protection from sonic damage, reducing sonic damage taken by 10. The damage reduction increases to 20 at caster level 7
Scare
Necromancy
15 4 Foe, Positional Casts Cause Fear on multiple targets.
Scorching Ray
Evocation
15 4 Foe, Directional, Breakable Blasts a target with fiery rays, doing 4d6 fire damage on impact.
See Invisibility
Divination
15 4 Self You can see invisibile creatures and objects.
Summon Monster II
Conjuration
15 160 Self, Positional Summons a fiendish scorpion to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 2 minutes.
Touch of Idiocy
Enchantment
15 2 Foe Reduces an enemies mental faculties, giving a 1d6 penalty to Intelligence, Wisdom, and Charisma scores.
Web
Conjuration
15 4 Positional, Breakable Creates a many-layered mass of strong, sticky strands, trapping targets within them.
Level 3 Cost Cooldown Target Description
Deep Slumber
Enchantment
20 6 Foe, Positional Induces a magical slumber to come upon targets, rendering them helpless until attacked, Ineffective on undead or constructs.
Dispell Magic
Abjuration
20 6 Friend, Self, Foe Removes ongoing spells that have been cast on a target.
Fireball
Evocation
20 6 Foe, Directional, Breakable Creates a ball of fire that detonates on impact, causing an explosion of flame that damages targets around it.
Flame Arrow
Evocation
20 6 Self Creates ten flaming arrows within your inventory.
Halt Undead
Necromancy
20 6 Foe, Positional Renders undead targets in range immobile.
Haste
Transmutation
20 6 Friend, Self, Positional Quickens allies, causing them to move and attack faster than normal.
Heroism
Enchantment
20 6 Friend, Self Imbues a single ally with great bravery and morale in battle, gaining a bonus on attacks, saves, and skill checks.
Hold Person
Enchantment
0 0 Foe The enemy humanoid becomes paralyzed and freezes in place. It is aware, but can take no actions for maximum of 6 seconds per caster level.
Lightning Bolt
Evocation
20 6 Foe, Directional, Breakable A powerful stroke of electrical energy damages targets in its path.
Protection from Energy: Acid
Abjuration
20 6 Friend, Self Grants temporary immunity to acid until the spell is absorbed.
Protection from Energy: Cold
Abjuration
20 6 Friend, Self Grants temporary immunity to acid until the spell is absorbed.
Protection from Energy: Electricity
Abjuration
20 6 Friend, Self Grants temporary immunity to lightning until the spell is absorbed.
Protection from Energy: Fire
Abjuration
20 6 Friend, Self Grants temporary immunity to Fire until the spell is absorbed.
Protection from Energy: Sonic
Abjuration
20 6 Friend, Self Grants temporary immunity to sonic until the spell is absorbed.
Rage
Enchantment
20 6 Friend, Self Causes the target to fly into a screaming blood frenzy, gaining phenomenal strength and durability but becoming reckless. Grants a bonus to Strength, Constitution, Will Saves, but causes the target to take a penalty to armor.
Ray of Exhaustion
Transmutation
20 6 Friend, Self A ray projects towards the target enemy, causing it to become immediately exhausted.
Repair Serious Damage
Transmutation
20 6 Friend, Self Transmutes the structure of a living construct ally to repair 3d8 +1 per caster level damage.
Sleet Storm
Conjuration
20 6 Foe, Positional, Breakable Driving sleet block all sight and causes the ground around the target to become icy, slowing targets within it.
Slow
Transmutation
20 6 Foe, Positional Causes an enemy to move and attack at a drastically slowed rate.
Stinking Cloud
Conjuration
20 6 Foe, Positional, Breakable Creates a bank of fog that nauseates the living targets.
Suggestion
Enchantment
20 6 Foe Influences the action of an enemy, allowing you to suggest it to fight.
Summon Monster III
Conjuration
20 180 Self, Positional Summons a hellhound to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 3 minutes.
Wall of Earth 0 0 Creates a wall of earth.
Water Breathing 0 0 Grants the ability to breathe water to you and your allies.
Level 4 Cost Cooldown Target Description
Bestow Curse
Necromancy
25 6 Foe Enemy is cursed reducing attack power.
Charm Monster 0 0 A enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saving throws every 3d6+12 seconds.
Crushing Despair 25 8 Foe, Positional An Invisible cone of despair causes great sadness in its enemies, giving penalties to attack, saving throws, ability checks, skill checks, and weapon damage.
Fear 0 0 An invisible cone of terror causes each living enemy in an area to become panicked. Cornered enemies cower.
Fire Shield (cold version) 0 0 Wreaths the caster in flames, causing damage to each melee attacker. Flames also protect from fire based attacks.
Fire Shield (fire version) 0 0 Wreaths the caster in flames, causing damage to each melee attacker. Flames also protect from fire based attacks.
Ice Storm
Evocation
25 8 Foe, Positional, Breakable Great magical hailstones pound down, dealing cold and bludgeoning damage to targets within the area.
Phantasmal Killer
Illusion
25 8 Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Touched enemies must make a Fortitude save of die from Fear.
Remove Curse 0 0 Removes all curses on an ally. Counters and dispels Bestow Curse.
Repair Critical Damage
Transmutation
25 8 Friend, Self Transmutes the structure of a living construct ally to repair major damage.
Shout
Evocation
25 8 Foe, Directional, Breakable Emits an ear-splitting yell that deafens and damages targets in its path.
Solid Fog 0 0 A bank of fog obscures sight, slows movement, and prevents ranged missile attacks.
Stoneskin
Abjuration
25 8 Friend, Self Wards an Ally with resistance to blows, cuts, stabs and slashes until the spell is absorbed.
Level 5 Cost Cooldown Target Description
Ball Lightning 0 0 Fills an area with deadly electrical energy that does base damage of 1d6 per caster level up to 15d6.
Break Enchantment
Abjuration
30 10 Friend, Self, Foe, Positional Affected allies and foes are freed from enchantments, transmutation, and curses, whether helpful or harmful.
Cloudkill
Conjuration
30 10 Foe, Positional, Breakable A bank of heavy yellowish green and poisonous fog rises up, slaying weak targets within the cloud while inflicting Constitution damage on stronger.
Cone of Cold
Evocation
30 10 Foe, Directional, Breakable Creates an area of extreme cold, originating from your hand and spreading outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level up to a max of 15d6.
Dismissal 0 0 Instantly Forces an extraplanar enemy back to its proper plane.
Dominate Person
Enchantment
30 10 Foe Telepathically controls the actions of a humanoid enemy, causing it to change sides. Dominate acts like Charm, but lasts longer with less chance to reak.
Feeblemind 0 0 Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard.
Hold Monster 0 0 An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level.
Mind Fog 0 0 Produces a bank of thin mist that weakens the mental resistance of those caught in it, giving a -10 penalty to Will saves.
Spell Resistance
Abjuration
30 10 Friend, Self Wards an ally with resistance to spells.
Summon Monster V 0 0 Summons an earth elemental to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 5 minutes.
 


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