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56 Suffixes
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Description |
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Axeblock
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This armor is magically enhanced to turna way slashing weapons such as axes and most swords. Damage from those weapons is reduced by 5. |
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Balance
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Provides a +X enhancement bonus to the wearer's Balance skill. |
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Bless
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Allies are filled with courage, granting bonuses to attack and saves versus fear. |
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Bluffing
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Provides a +3 enhancement bonus to the wearer's Bluff skill. |
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Darkleaf
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Deathward
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The wearer of this armor is immune to all death spells and magical death effects. |
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Deception
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This weapon is hard to focus upon and thus provides a +2 bonus to Bluff checks. |
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Disabling
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Adds +X to Disable Device |
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Disruption
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A weapon of disruption is the bane of all undead. Any undead creature struck in combat must succeed on A DC 14 Will Save or be destroyed. |
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Eloquence
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Provides a +11 enhancement bonus to the wearer's Diplomacy skill. |
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Enfeebling
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Critical hits by this weapon deal an extra 1d6 points of Strength damage. |
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False Life
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This armor robustifies the wearer, granting them +10 to maximum health. |
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Feather Fall
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Constant feather fall affect (not to be confused with the spell) |
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Fortification
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The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. |
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Hammerblock
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This armor is magically enhanced to turn away bludgeoning weapons such as clubs and maces. Damage from those weapons is reduced by 5. |
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Heavy Fortification
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The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. |
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Improved Lightning Resistance
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This property absorbs the first 20 points of electricity damage per attack that the wearer would normally take. |
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Keen
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This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon. |
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Lesser Acid Resistance
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This property absorbs the first 3 points of acid damage per attack that the wearer would normally take. |
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Lesser Axe Block
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This armor is magically enhanced to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3. |
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Lesser False Life
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This armor robustifies the wearer, granting them +5 Maximum health. |
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Lesser Fire Resistance
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This property absorbs the first 3 points of fire damage per attack that the wearer would normally take. |
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Lesser Lightning Resistance
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This property absorbs the first 3 points of lightning damage per attack that the wearer would normally take. |
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Lesser Sonic Resistance
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This property absorbs the first 3 points of sonic damage per attack that the wearer would normally take. |
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Light Fortification
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The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. |
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Magi
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This item grants the wearer +100 maximum spell points. |
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Minute Seeing
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Adds +X to Search |
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Moderate Fortification
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The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. |
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Performing
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Provides a +X enhancement bonus to the wearer's Perform skill. |
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Power I
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This item grants the wearer +10 maximum spell points. |
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Power II
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This item grants the wearer +20 maximum spell points. |
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Power III
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This item grants the wearer +30 maximum spell points. |
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Power IV
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This item grants the wearer +40 maximum spell points. |
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Power IX
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This item grants the wearer +90 maximum spell points. |
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Power V
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This item grants the wearer +50 maximum spell points. |
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Power VI
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This item grants the wearer +60 maximum spell points. |
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Power VII
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This item grants the wearer +70 maximum spell points. |
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Power VIII
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This item grants the wearer +80 maximum spell points. |
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Prayer
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Gives special favor to allies and disfavor to enemy targets, affecting attack power, weapon damage, saves and skill checks. |
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Puncturing
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Critical hits by this weapon deal an extra 1d6 points of Constitution damage. |
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Repairing
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Provies a +5 enhancement bonus to the wearer's repair skill. |
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Resistance
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Adds +X to Resistance (various saves/spell resis) |
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Seeing
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Adds +X to Search |
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Shadow
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This armor blurs the wearer whenever she tries to hide, granting a +5 competence bonus on all hide checks. |
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Silent Moves
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This armor is well-oiled mnd magically constructed, so not only is it nearly silent, it also dampens surrounding sounds. It provides a +5 competence bonus on its wearer's Move Silenty checks. |
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Smiting
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This weapon has a +2 enhancement bonus against constructs, and any critical hit on a construct forces the target to make a DC 23 Fortitude save or die. |
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Spell Resistance
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This property grants the armor or shield's wearer x spell resistance while armor is worn. |
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Stability
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This armor provides neutrally-aligned characters with +2 AC and +2 Saving Throws. |
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Steady Spellcasting
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Provies a +X enhancement bonus to the wearer's Concentration skill. |
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Striding
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Adds +X to Run Speed |
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Suggestion
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Swimming
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Provides a +X enhancement bonus to the wearer's Swim skill. |
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Tumbling
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Gives an ally a bonus on Tumbling. |
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Wizardry I
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This item grants the wearer +25 maximum spell points. |
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Wizardry II
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This item grants the wearer +50 maximum spell points. |
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Wizardry III
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This item grants the wearer +75 maximum spell points. |