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Dungeons and Dragons Online content   Dungeons and Dragons Online content
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Dungeons and Dragons Online content   Dungeons and Dragons Online content
Dungeons and Dragons Online content
56 Suffixes Description
Axeblock This armor is magically enhanced to turna way slashing weapons such as axes and most swords. Damage from those weapons is reduced by 5.
Balance Provides a +X enhancement bonus to the wearer's Balance skill.
Bless Allies are filled with courage, granting bonuses to attack and saves versus fear.
Bluffing Provides a +3 enhancement bonus to the wearer's Bluff skill.
Darkleaf
Deathward The wearer of this armor is immune to all death spells and magical death effects.
Deception This weapon is hard to focus upon and thus provides a +2 bonus to Bluff checks.
Disabling Adds +X to Disable Device
Disruption A weapon of disruption is the bane of all undead. Any undead creature struck in combat must succeed on A DC 14 Will Save or be destroyed.
Eloquence Provides a +11 enhancement bonus to the wearer's Diplomacy skill.
Enfeebling Critical hits by this weapon deal an extra 1d6 points of Strength damage.
False Life This armor robustifies the wearer, granting them +10 to maximum health.
Feather Fall Constant feather fall affect (not to be confused with the spell)
Fortification The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 50% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Hammerblock This armor is magically enhanced to turn away bludgeoning weapons such as clubs and maces. Damage from those weapons is reduced by 5.
Heavy Fortification The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Improved Lightning Resistance This property absorbs the first 20 points of electricity damage per attack that the wearer would normally take.
Keen This ability doubles the threat range of a weapon. This benefit doesn't stack with any other effect that expands the threat range of a weapon.
Lesser Acid Resistance This property absorbs the first 3 points of acid damage per attack that the wearer would normally take.
Lesser Axe Block This armor is magically enhanced to turn away slashing weapons such as axes and most swords. Damage from those weapons is reduced by 3.
Lesser False Life This armor robustifies the wearer, granting them +5 Maximum health.
Lesser Fire Resistance This property absorbs the first 3 points of fire damage per attack that the wearer would normally take.
Lesser Lightning Resistance This property absorbs the first 3 points of lightning damage per attack that the wearer would normally take.
Lesser Sonic Resistance This property absorbs the first 3 points of sonic damage per attack that the wearer would normally take.
Light Fortification The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Magi This item grants the wearer +100 maximum spell points.
Minute Seeing Adds +X to Search
Moderate Fortification The suite of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer; there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Performing Provides a +X enhancement bonus to the wearer's Perform skill.
Power I This item grants the wearer +10 maximum spell points.
Power II This item grants the wearer +20 maximum spell points.
Power III This item grants the wearer +30 maximum spell points.
Power IV This item grants the wearer +40 maximum spell points.
Power IX This item grants the wearer +90 maximum spell points.
Power V This item grants the wearer +50 maximum spell points.
Power VI This item grants the wearer +60 maximum spell points.
Power VII This item grants the wearer +70 maximum spell points.
Power VIII This item grants the wearer +80 maximum spell points.
Prayer Gives special favor to allies and disfavor to enemy targets, affecting attack power, weapon damage, saves and skill checks.
Puncturing Critical hits by this weapon deal an extra 1d6 points of Constitution damage.
Repairing Provies a +5 enhancement bonus to the wearer's repair skill.
Resistance Adds +X to Resistance (various saves/spell resis)
Seeing Adds +X to Search
Shadow This armor blurs the wearer whenever she tries to hide, granting a +5 competence bonus on all hide checks.
Silent Moves This armor is well-oiled mnd magically constructed, so not only is it nearly silent, it also dampens surrounding sounds. It provides a +5 competence bonus on its wearer's Move Silenty checks.
Smiting This weapon has a +2 enhancement bonus against constructs, and any critical hit on a construct forces the target to make a DC 23 Fortitude save or die.
Spell Resistance This property grants the armor or shield's wearer x spell resistance while armor is worn.
Stability This armor provides neutrally-aligned characters with +2 AC and +2 Saving Throws.
Steady Spellcasting Provies a +X enhancement bonus to the wearer's Concentration skill.
Striding Adds +X to Run Speed
Suggestion
Swimming Provides a +X enhancement bonus to the wearer's Swim skill.
Tumbling Gives an ally a bonus on Tumbling.
Wizardry I This item grants the wearer +25 maximum spell points.
Wizardry II This item grants the wearer +50 maximum spell points.
Wizardry III This item grants the wearer +75 maximum spell points.
 


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