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syrin
Posts: 17
Joined: 01/19/2006
Credibility: 20 pts
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Still incomplete but I bet we could finish it if everyone helped.
UPDATED 2/14/06
CLASSES
PALADIN
Level 1 -
Skill Interaction I Grants a +3 bonus to Diplomacy and Intimidate skills
Skill Recovery I Grants a +3 bonus to Heal and Repair skills
Paladin Grace I +1 Bonus to All Saving Throws
Extra Smite I Two additional Smites per day/rest
Paladin's Rally Grants you the ability to remove fear from from the target (Cooldown 1 second)
Paladin's Action Boost I This enhancement grants the ability to receive short term boosts to Attacks (+3 To Hit), Armor Class (+2), and Saves (+3) (You get 5 uses, lasts 20 seconds, Cooldown 30 seconds)
Level 2 -
Bulwark of Good I The paladin's Aura of Good provides an additional +1 to AC to the party.
Focus of Good I The paladin's Aura of Good provides an additional +3 to Concentration of the party.
Improved Recovery I - You receive +10% to Heal Spells
Paladins Charisma I (Charisma Bonus +1)
Level 3 -
Paladin's Action Boost II
Skill Interaction II +4 Bonus to Diplomancy and Intimidate skills
Skill Recovery II +4 Bonus to Heal and Repair skills.
Extra Lay on Hands Ability to use Lay of Hands an additional time per day/rest.
Level 4 -
Extra Smite Evil
Devotion I 20% increase to 1st Level Healing Spells
Energy of the Templar +20 Spell Points
Extra Smite Evil II Gain Smite Evil 3 additional times day/rest.
Extra Turning Gain 2 additional Turn Undead day/rest
Level 5 -
Energy of the Zealot I 30 extra SP)
Paladin's Charisma II Charisma +2
Level 6 -
Energy of the Zealot II (40 extra SP)
Level 7 -
Energy of the Zealot III (50 extra SP)
Level 8 -
Energy of the Zealot IV (60 extra SP)
Level 9 -
Energy of the Zealot V (70 extra SP)
Level 10 -
Energy of the Zealot VI (80 extra SP)
ROGUE
Level 1 -
Rogue's Action Boost I (attack speed increase, damage +2, rogue skills +3 ... 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth I (+3 to hide, move silently)
Skill Ingenuity I (+3 to open locks, disable traps)
Skill Perception I (+3 to spot, search)
Faster Sneaking I +5% speed while sneaking
Level 2 -
Rogue's Dexterity I Dexterity +1
Faster Sneaking II +10% speed while sneaking
Level 3 -
Skill Stealth II +4 Hide and Move Silently
Skill Perception II +4 Search and Spot
Skill Ingenuity II +4 Open Lock and Disable Device
Faster Sneaking III +15% speed while sneaking
Level 4 -
Rogue Action Boost II Improved ability to short term boosts
Faster Sneaking IV +20% speed while sneaking
Level 5 -
Skill Stealth III +5 Hide and Move Silently
Skill Perception III +5 Search and Spot
Skill Ingenuity III +5 Open Lock and Disable Device
Faster Sneak V 25% increase in speed while sneaking
Rogue's Dexterity II Dexterity +2
Level 6 -
Rogue's Action Boost III (75% haste, damage +6, rogue skills +7 ... 20 sec buff, 30 sec cooldown, 5/day)
Faster Sneak VI 30% increase in speed while sneaking
Price Warfare II buffs ally with +haggle skill
Improved Trap Sense I (+2 to saves vs. traps)
Level 7 -
Skill Stealth IV +6 Hide and Move Silently
Skill Perception IV +6 Search and Spot
Skill Ingenuity IV +6 Open Lock and Disable Device
Faster Sneak VI 35% increase in speed while sneaking
Level 8 -
Faster Sneak VI 40% increase in speed while sneaking
Rogue's Dexterity III Dexterity +3
Level 9 -
Rogue's Action Boost V (attack speed increase, damage +10, skills +11 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth III +7 Hide and Move Silently
Skill Perception III +7 Search and Spot
Skill Ingenuity III +7 Open Lock and Disable Device
Faster Sneak VI 45% increase in speed while sneaking
Level 10 -
Rogue's Action Boost IV (100% haste, damage +8, skills +10 20 sec buff, 30 sec cooldown, 5/day)
Price Warfare III buffs ally with +haggle skill
Faster Sneak VI 50% increase in speed while sneaking
SORCERER
Level 1 -
Energy of the Dragonblooded (30 extra SP)
Glaciation I +20% to cold spells for lvl 1 and lower spells
Combustion I +20% to fire spells for lvl 1 and lower spells
Magnatism I +20% to ??? spells for lvl 1 and lower spells
Reconstruction I +20% to transmutation spells for lvl 1 and lower spells
Level 2 -
Energy of the Dragonblooded II (40 extra SP)
Level 3 -
Sorcerer's Charisma I +1 Cha
Energy of the Dragonblooded III (50 extra SP)
Level 4 -
Energy of the Dragonblooded IV (60 extra SP)
Improved Empowering I Reduces the amount of SPs consumed while empower is active
Level 5 -
Energy of the Dragonblooded V (70 extra SP)
Sorcerer's Charisma II +2 Cha
Level 6 -
Energy of the Dragonblooded VI (80 extra SP)
Glaciation III +20% to cold spells for lvl 3 and lower spells
Combustion III +20% to fire spells for lvl 3 and lower spells
Magnatism III +20% to ??? spells for lvl 3 and lower spells
Reconstruction III +20% to transmutation spells for lvl 3 and lower spells
Level 7 -
Energy of the Dragonblooded VII (90 extra SP)
Level 8 -
Energy of the Dragonblooded VIII (100 extra SP)
Level 9 -
Energy of the Dragonblooded IX (110 extra SP)
Level 10 -
Energy of the Dragonblooded X (120 extra SP)
WIZARD
Level 1 -
Energy of the Scholar I (20 extra SP), Skill name unkown - Grants a +3 bonus to Concentration and Diplomacy checks
Skill Resourcefulness I Grants a +3 bonus to Search and Repair skills
Level 2 -
Energy of the Scholar II (30 extra SP)
Intellect of the Wizard I Intelligence +1
Level 3 -
Energy of the Scholar III (40 extra SP)
Level 4 -
Energy of the Scholar IV (50 extra SP)
Level 5 -
Energy of the Scholar V (60 extra SP)
Level 6 -
Energy of the Scholar VI (70 extra SP)
Level 7 -
Energy of the Scholar VII (80 extra SP)
Level 8 -
Energy of the Scholar VIII (90 extra SP)
Level 9 -
Energy of the Scholar IX (100 extra SP)
Level 10 -
Energy of the Scholar X (110 extra SP)
BARD
Level 1 -
Skill Interaction I Grants a +3 bonus to Diplomacy and Intimidate skills
Skill Concentration I Grants a +3 bonus to Concentration and Perform skills
Extra Song I 1 extra song
Inspired Bravery I +1 Bravery bonus for Inspired Courage
Inspired Courage +1 Damage bonus Inspired Courage
Level 2 -
Level 3 -
Bard's Charisma I Charisma +1
Level 4 -
Level 5 -
Level 6 -
Bard's Charisma II Charisma +2
Level 7 -
Level 8 -
Level 9 -
Level 10 -
FIGHTER
Level 1 -
Skill tactics I Grants a +3 bonus to Intimidate and Tumble skills
Item Defense I 25% chance to negate wear on items
Skill Recovery I Grants a +3 bonus to Heal and Repair skills
Fighter's Action Boost I This enchancement grants the ability to receive short term boosts to attacks (+3 to hit), Armor Class (+2), or attack speed (unknown) (5 uses, lasts 20 seconds, Cooldown 300 seconds)
Level 2 -
Fighter's Strength Strength +1
Armored agility I Reduces armor check penalty by 1
Level 3 -
Skill tactics II Grants a +4 bonus to Intimidate and Tumble skills
Skill Recovery II Grants a +4 bonus to Heal and Repair skills
Fighter's Action Boost II (attack speed increase, AC +3, Attack +4 20 sec buff, 30 sec cooldown, 5/day)
Level 4 -
Item Defense II % chance to negate wear on items
Level 5 -
Skill tactics III Grants a +5 bonus to Intimidate and Tumble skills
Skill Recovery III Grants a +5 bonus to Heal and Repair skills
Fighter's Dodge Increases AC by 1 (Req. Dodge)
Fighter's Strength II Strength +2
Level 6 -
Fighter's Action Boost III (attack speed increase
AC +4, Attack +5 20 sec buff, 30 sec cooldown, 5/day)
Level 7 -
Item Defense III % chance to negate wear on items
Level 8 -
Fighter's Strength III Strength +3
Level 9 -
Fighter's Action Boost V (attack speed increase, AC +6, Attack +7 20 sec buff, 30 sec cooldown, 5/day)
Level 10 -
Item Defense IV % chance to negate wear on items
Fighter's Action Boost IV (attack speed increase, AC +5, Attack +6 20 sec buff, 30 sec cooldown, 5/day)
RANGER
Level 1 -
Extra Empathy 1 extra Animal Empathy
Favored Defense +2 AC vs favored enemy
Favored Damage +1 additional damage vs favored enemy
Ranger Action Boost short term boost to skills, energy resistance, or speed
Level 2 -
Favored Attack I Grants + attack vs favored enemies
Favored Resistance I Grants +saving throw bonus vs favored enemies
Ranger's Dexterity I Grants +1 Dexterity
Level 3 -
Skill Stealth II Grants a +4 to Hide and Move Silently
Skill Athleticism II Grants a +4 to Jump and Swim
Ranger Action Boost II short term boost to skills, energy resistance, or speed
Level 4 -
Level 5 -
Skill Stealth III Grants a +5 to Hide and Move Silently
Skill Athleticism III Grants a +5 to Jump and Swim
Level 6 -
Ranger Action Boost III short term boost to skills, energy resistance, or speed
Ranger's Dexterity II Grants +2 Dexterity
Level 7 -
Skill Stealth IV Grants a +6 to Hide and Move Silently
Skill Athleticism IV Grants a +6 to Jump and Swim
Level 8 -
Level 9 -
Skill Stealth V Grants a +7 to Hide and Move Silently
Skill Athleticism V Grants a +7 to Jump and Swim
Level 10 -
Ranger Action Boost IV short term boost to skills, energy resistance, or speed
CLERIC
Level 1 -
Energy of the Zealot I (30 extra SP)
Divine Vitality I "Heal a friend's SPs
Devotion I Your first level spells heal 20% more
Negation I Your first level spells that deal negative damage deal 20% more
Level 2 -
Energy of the Zealot II (40 extra SP)
Divine Cleansing I +2 to a friend's Fortitude Save, takes 1 turning
Improved Devotion I Your first level healing spells heal 30% more
Improved Negation Your first level spells that deal negative damage deal 30% more
Level 3 -
Energy of the Zealot III (50 extra SP)
Skill name unkown Healing regeneration over time to another character
Devotion II Your 2nd level and lower level healing spells heal 20% (maybe 30%?) more (passive)
Negation II Your 2nd level and lower level spells that deal negative damage deal 30% more (passive)
Cleric's Wisdom I Wisdom +1
Level 4 -
Energy of the Zealot IV (60 extra SP)
Level 5 -
Energy of the Zealot V (70 extra SP)
Level 6 -
Energy of the Zealot VI (80 extra SP)
Cleric's Wisdom II Wisdom +2
Level 7 -
Energy of the Zealot VII (90 extra SP)
Level 8 -
Energy of the Zealot VIII (100 extra SP)
Level 9 -
Energy of the Zealot IX (110 extra SP)
Level 10 -
Energy of the Zealot X (120 extra SP)
BARBARIAN
Level 1 -
Extend Rage I (25% longer)
Skill Interaction I (+3 to intimidate, listen)
Skill Athleticism I (+3 to jump, swim)
Fast Recovery I (-20% fatigue duration after Rage)
Barbarian's Intimidation (Intimidated targets are shaken
Barbarian's Action Boost I (run speed, damage +2, damage reduction... 20 sec buff, 30 sec cooldown, 5/day)
Barbarian's Power Attack I (extra +1 damage with Power Attack feat active)
Level 2 -
Resist Poison +3 to saves vs poison
Resist Disease +3 to saves vs disease
Barbarian's Constitution +1 Con
Extra Rage I +1 Rage per day
Power Rage I +2 Str while raging
Level 3 -
Barbarian Action Boost II +4 melee dmg, +4 DR, +Run Speed
Level 4 -
Level 5 -
Level 6 -
Level 7 -
Level 8 -
Level 9 -
Level 10 -
RACES
HALFLING
Level 1 -
Hero's Companion I Grant one of your companions a short term boost to damage and saves while he is at your side (Cooldown 300 seconds)
Halfling Stealth I Grants a +2 bonus to Hide and Move Silently checks
Halfling Thrown Weapon Damage I You gain an additional +1 bonus to damage rolls when using a thrown weapon
Level 2 -
Hero's Companion II Grant one of your companions a short term boost to damage and saves while he is at your side (Cooldown 300 seconds)
Halfling Luck I Grants a +1 Bonus on all saving throws
Halfling Fear Resistance I Grants a +2 bonus on saving throws against fear
Level 3 -
Halfling's Dexterity I Dexterity +1
Level 4 -
Halfling Thrown Weapon: +1 Attack
Halfling Stealth II +3 Hide and Move Silently
Level 5 -
Halfling Stealth 3: +4 Hide and Move Silently
Halfling Fear Resistance II Grants a +4 bonus on saving throws against fear
Level 6 -
Halfling Throw Damage II +2 to thrown weapon damage
Halfling Luck II +2 to all saves
Level 7 -
Halfling Stealth IV +5 Hide and Move Silently
Level 8 -
Level 9 -
Level 10 -
ELF
Level 1 -
Elven Perception I (+2 to search, spot, listen)
Elven Enchantment Resistance I (+2 to saves vs. Enchantments)
Level 2 -
Elven Melee Damage I +1 damage (longsword/rapier)
Elven Ranged Damage I +1 damage (shortbow/longbow)
Elven Arcanum +30SP
Level 3 -
Elven Perception II (+3 to search, spot, listen)
Elven Enchantment Resistance II (+3 to saves vs. Enchantments)
Elven Dexterity I +1 Dex
Level 4 -
Elven Melee Attack I (+1 to hit with rapier/long sword)
Elven Ranged Attack I (+1 to hit with short/long bows)
Level 5 -
Elven Perception III (+4 to search, spot, listen)
Elven Enchantment Resistance III (+4 to saves vs. Enchantments)
Level 6 -
Elven Dexterity II +2 Dex
Level 7 -
Elven Perception IV (+5 to search, spot, listen)
Elven Enchantment Resistance IV (+5 to saves vs. Enchantments)
Level 8 -
Level 9 -
Elven Perception V (+6 to search, spot, listen)
Elven Enchantment Resistance V (+6 to saves vs. Enchantments)
Level 10 -
HUMAN
Level 1 -
Human Ingenuity I (all skills +1)
Level 2 -
Amored Agility gives armor 1 less penalty to skills
Level 3 -
Human Ingenuity II (all skills +2),
Level 4 -
Human Dexterity Dexterity +1
Human Intellegence Intelligence +1
Level 5 -
Human Wisdom Wisdom +1
Human Charisma Charisma +1
Level 6 -
Human Ingenuity III (+3 to all skills)
Human Strength Strength +1
Human Constitution Constitution +1
Level 7 -
Level 8 -
Level 9 -
Level 10 -
DWARF
Level 1 -
Dwarven Spell Resistance I additional +2 to spell saves
Dwarven Poison Resistance I additional +2 to poison saves
Drarven Armored Agility I Minus 1 to armor penalty
Goblinoid Hatred I +2 to zttack against goblin types
Giant dodger additional +4 to dodge giants
Dwarven Search I +5 to search checks
Level 2 -
Axe Mastery I +1 damage with Axes
Dwarven Shield Mastery I Improved Shield Bonus
Level 3 -
Dwarven Constitution I Grants a +1 increase to your Constitution score.
Dwarven Poison Resistance II: Grants a +3 bonus on saving throws against poison.
Dwarven Search II Grants a +6 bonus to seach skill.
Level 4 -
Dwarven Cleverness Grants a +2 bonus on saving throws against traps.
Level 6 -
Level 7 -
Level 8 -
Level 9 -
Level 10 -
WARFORGED
Level 1 -
Warforged Durability I +2 balance and repair
Healers Friend I benifit of healing spells are now 60%
Construct Thinking I +2 Will save
Skill name unknown Lose HP slower when disabled
Level 2 -
Inscribed Armor I Reduces Arcane spell failure by 5%
Warforged Hardiness I +1 to Fortitude Saves.
Level 3 -
Warforged Constitution I +1 Con
Level 4 -
Level 5 -
Level 6 -
Healers Friend II benefit 70% from curing spells.
Construct Thinking II +3 will saves.
Level 7 -
Level 8 -
Level 9 -
Level 10 -
***THIS POST HAS BEEN EDITED***
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| 01/19/06 17:24 |
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Redweaver
Posts: 112
Joined: 01/09/2006
Credibility: 918 pts
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Very nice find!
Let's see what we can do to fill this out.
And please credit the original poster for his/her hard work in the initial compilation.
Have fun, do it well, and share your knowledge.
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| 01/19/06 17:36 |
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thejeni
Posts: 1037
Joined: 08/12/2004
Credibility: 3026 pts
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Very nice indeed. I'll make a list of the ones available to me from here out (barbarian) and hopefully get those holes filled in.
Oh yeah, and welcome to the site Syrin!
***THIS POST HAS BEEN EDITED***
Siggy created by DeathFetish.
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| 01/19/06 22:02 |
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Valerik
Posts: 112
Joined: 01/19/2006
Credibility: 519 pts
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Warfored Fighter lvl 1 Action Points as of 19 Jan 06:
Construct Thinking I (+2 to Will Based Saves)
Fighters Action Boost I (+3 to AC, +3 to Attack, Haste.. selectable, 5 charges per rest, duration 20 seconds, cooldown 30 seconds))
Healers Friend I (+10% benefit from divine healing)
Item Defense I ( 25% reduction to item wear)
Skill Recovery I ( +3 to Heal and Repair skills)
Skill Tactics I (+3 to intimidate and Tumble skills)
Warforged Durability I ( +2 passive bonus to Repair and Balance skills)
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| 01/19/06 23:56 |
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Redweaver
Posts: 112
Joined: 01/09/2006
Credibility: 918 pts
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Try to also record whether an AP is for your race or for your class...for sorting's sake.
Have fun, do it well, and share your knowledge.
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| 01/20/06 00:08 |
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Redweaver
Posts: 112
Joined: 01/09/2006
Credibility: 918 pts
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Moving shinyhalo's halfling AP list over from the races forum.
Halfling 1 - Halfling Luck: +1 all saves
Halfling 1 - Halfling Thrown: Weapon +1 damage
Halfling 2 - Halfling Stealth 1: +2 Hide and Move Silently
Halfling 3 - Halfling Dexterity 1: +1 Dexterity
Halfling 4 - Halfling Stealth 2: +3 Hide and Move Silently
Halfling 4 - Halfling Thrown Weapon: +1 Attack
Halfling 5 - Halfling Stealth 3: +4 Hide and Move Silently
Need to get this list updated, cleaned up and formatted for easier readability.
***THIS POST HAS BEEN EDITED***
Have fun, do it well, and share your knowledge.
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| 01/20/06 02:07 |
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syrin
Posts: 17
Joined: 01/19/2006
Credibility: 20 pts
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went nuts w/ formatting and updated list.
-added more to dwarf, rogue, human, & fighter
please double check when exactly humams get their bonuses to Str,Dex,Con,Chr,Wis,Int I may have messed up the order a bit.
***THIS POST HAS BEEN EDITED***
Klynn Quickfoot (halfling rogue) Xoriat
Syrin Drake (human rogue) Xoriat
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| 01/20/06 09:53 |
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Redweaver
Posts: 112
Joined: 01/09/2006
Credibility: 918 pts
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Looking good.
I'm going to sticky this so we can keep it fresh.
Have fun, do it well, and share your knowledge.
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| 01/21/06 13:04 |
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Redweaver
Posts: 112
Joined: 01/09/2006
Credibility: 918 pts
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Moving shinyhalo's list from the rogue forum to here. Some of it is redundant, and some of these look to be halflin APs, but best to collect all information to a single spot, I think.
Rogue 1 Skill Perception 1 +2 Search and Spot
Rogue 1 Skill Stealth 1 +2 Hide and Move Silently
Rogue 1 Skill Ingenuity 1 +2 Open Lock and Disable Device
Rogue 1 Price Warfare 1 better prices?
Rogue 1 Hero's Companion 1 Grant your allies short term boost in Atk, Dmg, AC, and Saves
Rogue 1 Faster Sneak 1 5% increase in speed while sneaking
Rogue 2 Rogue's Dexterity 1 +1 Dexterity
Rogue 2 Rogue Action Boost 1 Ability to Receive short term boosts
Rogue 2 Faster Sneak 2 10% increase in speed while sneaking
Rogue 2 Hero's Companion 2 Grant your allies short term boost in Atk, Dmg, AC, and Saves
Rogue 3 Skill Stealth 2 +4 Hide and Move Silently
Rogue 3 Skill Perception 2 +4 Search and Spot
Rogue 3 Skill Ingenuity 2 +4 Open Lock and Disable Device
Rogue 3 Faster Sneak 3 15% increase in speed while sneaking
Rogue 3 Hero's Companion 3 Grant your allies short term boost in Atk, Dmg, AC, and Saves
Rogue 4 Rogue Action Boost 2 Ability to Receive short term boosts
Rogue 4 Faster Sneak 4 20% increase in speed while sneaking
Rogue 4 Hero's Companion 4 Grant your allies short term boost in Atk, Dmg, AC, and Saves
Rogue 5 Skill Stealth 3 +5 Hide and Move Silently
Rogue 5 Skill Perception 3 +5 Search and Spot
Rogue 5 Skill Ingenuity 3 +5 Open Lock and Disable Device
Rogue 5 Faster Sneak 5 25% increase in speed while sneaking
Rogue 5 Hero's Companion 5 Grant your allies short term boost in Atk, Dmg, AC, and Saves
Rogue 5 Rogue's Dexterity 2 +2 Dexterity
edit in when you can get around to it.
Have fun, do it well, and share your knowledge.
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| 01/22/06 16:06 |
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syrin
Posts: 17
Joined: 01/19/2006
Credibility: 20 pts
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I already did rogue up to 5 using his post before
Klynn Quickfoot (halfling rogue) Xoriat
Syrin Drake (human rogue) Xoriat
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| 01/23/06 01:44 |
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shinyhalo
Posts: 19
Joined: 01/09/2006
Credibility: 78 pts
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Correct Rogue Class
ROGUE
Level 1 - (Automatically selected Special Ability Sneak Attack +1d6, Trapfinding)
Rogue's Action Boost I (attack speed increase, damage +2, skills +3 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth I (+3 to hide, move silently)
Skill Ingenuity I (+3 to open locks, disable traps)
Skill Perception I (+3 to spot, search)
Faster Sneaking I +5% speed while sneaking
Level 2 - (Automatically selected Special Ability Evasion)
Price Warfare I buffs ally with +haggle skill
Faster Sneaking II +10% speed while sneaking
Rogue's Dexterity I Dexterity +1
Level 3 - (Automatically selected Special Ability Sneak Attack +2d6, Trap Sense +1)
Rogue's Action Boost II (attack speed increase, damage +4, skills +5 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth II +4 Hide and Move Silently
Skill Perception II +4 Search and Spot
Skill Ingenuity II +4 Open Lock and Disable Device
Faster Sneaking III +15% speed while sneaking
Level 4 - (Automatically selected Special Ability Uncanny Dodge- activated not passive)
Faster Sneaking IV +20% speed while sneaking
Level 5 - (Automatically selected Special Ability Sneak Attack +3d6)
Rogue's Action Boost III (attack speed increase, damage +6, skills +7 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth III +5 Hide and Move Silently
Skill Perception III +5 Search and Spot
Skill Ingenuity III +5 Open Lock and Disable Device
Faster Sneak V 25% increase in speed while sneaking
Rogue's Dexterity II Dexterity +2
Level 6 - (Automatically selected Special Ability Trap Sense +2)
Price Warfare II buffs ally with +haggle skill
Improved Trap Sense I (+2 to saves vs. traps)
Faster Sneak VI 30% increase in speed while sneaking
Level 7 - (Automatically selected Special Ability Sneak Attack +4d6)
Rogue's Action Boost IV (attack speed increase, damage +8, skills +9 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth IV +6 Hide and Move Silently
Skill Perception IV +6 Search and Spot
Skill Ingenuity IV +6 Open Lock and Disable Device
Faster Sneak VI 35% increase in speed while sneaking
Level 8 - (Automatically selected Special Ability Improved Uncanny Dodge- activated not passive)
Faster Sneak VI 40% increase in speed while sneaking
Rogue's Dexterity III Dexterity +3
Level 9 - (Automatically selected Special Ability Sneak Attack +5d6, Trap Sense +3)
Rogue's Action Boost V (attack speed increase, damage +10, skills +11 20 sec buff, 30 sec cooldown, 5/day)
Skill Stealth III +7 Hide and Move Silently
Skill Perception III +7 Search and Spot
Skill Ingenuity III +7 Open Lock and Disable Device
Faster Sneak VI 45% increase in speed while sneaking
Level 10 - (Automatically selected Special Ability ??)
Price Warfare III buffs ally with +haggle skill
Faster Sneak VI 50% increase in speed while sneaking
Please add credibility for correct Enhancement list and the "guide" below which contains information that someone new to the game can't get by just clicking on the class descriptions during character creation. lol
Discussion.
The skill bonus difference between level 7 and level 9 is only +1 in 4 skills so this isn't much of a factor when considering multiclassing.
The Action Boost difference isn't too much either so it shouldn't be considered much of a sacrifice when considering multiclassing.
Nor the increased Sneak Speed.
The Rogue Dexterity Enhancement however is very powerful, especially since with all the magic loot gotten, I haven't heard much about Ability boosting magic items. I could be totally wrong and maybe Gloves of Dexterity +4 drop often at upper levels. This Enhancement should be considered when multiclassing so that you depart from Rogue at levels 2, 5, or 8.
At first I was afraid that the Enhancements would be so powerful that it would be foolish to multiclass, but with a more or less complete class table it seems that they did a good job balancing the Enhancement feature. (AT LEAST THAT!)
***THIS POST HAS BEEN EDITED***
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| 01/24/06 09:25 |
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shinyhalo
Posts: 19
Joined: 01/09/2006
Credibility: 78 pts
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FIGHTER - This class table is partly extrapolated (educated guessing) and partly gleaned from posts. I still think it makes it easier to plan a character.
Level 1 -
Item Defense I 25% chance to negate wear on items
Skill tactics I Grants a +3 bonus to Intimidate and Tumble skills
Skill Recovery I Grants a +3 bonus to Heal and Repair skills
Fighter's Action Boost I (attack speed increase, AC +2, Attack +3, 20 sec buff, 30 sec cooldown, 5/day)
Level 2 -
Fighter's Strength Strength +1
Armored agility I Reduces armor check penalty by 1
Level 3 -
Skill tactics II Grants a +4 bonus to Intimidate and Tumble skills
Skill Recovery II Grants a +4 bonus to Heal and Repair skills
Fighter's Action Boost II (attack speed increase, AC +3, Attack +4 20 sec buff, 30 sec cooldown, 5/day)
Level 4 -
Item Defense II % chance to negate wear on items
Level 5 -
Skill tactics III Grants a +5 bonus to Intimidate and Tumble skills
Skill Recovery III Grants a +5 bonus to Heal and Repair skills
Fighter's Action Boost III (attack speed increase, AC +4, Attack +5 20 sec buff, 30 sec cooldown, 5/day)
Fighter's Dodge Increases AC by 1 (Req. Dodge)
Fighter's Strength II Strength +2
Level 6 -
Level 7 -
Item Defense III % chance to negate wear on items
Fighter's Action Boost IV (attack speed increase, AC +5, Attack +6 20 sec buff, 30 sec cooldown, 5/day)
Level 8 -
Fighter's Strength III Strength +3
Level 9 -
Fighter's Action Boost V (attack speed increase, AC +6, Attack +7 20 sec buff, 30 sec cooldown, 5/day)
Level 10 -
Item Defense IV % chance to negate wear on items
Add credibility if used.
***THIS POST HAS BEEN EDITED***
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| 01/24/06 09:49 |
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shinyhalo
Posts: 19
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Credibility: 78 pts
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RANGER - This class list has been partially extrapolated and partially gleaned from posts.
Level 1 -
Extra Empathy 1 extra Animal Empathy
Skill Stealth I Grants a +3 to Hide and Move Silently
Skill Athleticism I Grants a +3 to Jump and Swim
Favored Defense Grants a +2 AC vs favored enemies
Favored Damage Grants +1 additional damage vs favored enemies
Ranger Action Boost I short term boost to skills, energy resistance, or speed
Level 2 -
Favored Attack I Grants + attack vs favored enemies
Favored Resistance I Grants +saving throw bonus vs favored enemies
Ranger's Dexterity I Grants +1 Dexterity
Level 3 -
Skill Stealth II Grants a +4 to Hide and Move Silently
Skill Athleticism II Grants a +4 to Jump and Swim
Ranger Action Boost II short term boost to skills, energy resistance, or speed
Level 4 -
Level 5 -
Skill Stealth III Grants a +5 to Hide and Move Silently
Skill Athleticism III Grants a +5 to Jump and Swim
Ranger Action Boost III short term boost to skills, energy resistance, or speed
Ranger's Dexterity II Grants +2 Dexterity
Level 6 -
Level 7 -
Skill Stealth IV Grants a +6 to Hide and Move Silently
Skill Athleticism IV Grants a +6 to Jump and Swim
Ranger Action Boost IV short term boost to skills, energy resistance, or speed
Level 8 -
Ranger's Dexterity III Grants +3 Dexterity
Level 9 -
Skill Stealth V Grants a +7 to Hide and Move Silently
Skill Athleticism V Grants a +7 to Jump and Swim
Ranger Action Boost V short term boost to skills, energy resistance, or speed
Level 10 -
Add credibility if used.
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| 01/24/06 10:04 |
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shinyhalo
Posts: 19
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ELF - This racial list has been partially extrapolated and partially gleaned from posts.
Level 1 -
Elven Perception I (+2 to search, spot, listen)
Elven Enchantment Resistance I (+2 to saves vs. Enchantments)
Level 2 -
Elven Melee Damage I +1 damage (longsword/rapier)
Elven Ranged Damage I +1 damage (shortbow/longbow)
Level 3 -
Elven Perception II (+3 to search, spot, listen)
Elven Enchantment Resistance II (+3 to saves vs. Enchantments)
Level 4 -
Elven Melee Attack I (+1 to hit with rapier/long sword)
Elven Ranged Attack I (+1 to hit with short/long bows)
Level 5 -
Elven Perception III (+4 to search, spot, listen)
Elven Enchantment Resistance III (+4 to saves vs. Enchantments)
Level 6 -
Level 7 -
Elven Perception IV (+5 to search, spot, listen)
Elven Enchantment Resistance IV (+5 to saves vs. Enchantments)
Level 8 -
Level 9 -
Elven Perception V (+6 to search, spot, listen)
Elven Enchantment Resistance V (+6 to saves vs. Enchantments)
Level 10 -
Add credibility please.
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| 01/24/06 10:19 |
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syrin
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Thank you Shinyhalo! I have updated the original list based on your additions. (rogue, elf, fighter, ranger)
Come on guys we can finish this. Need lots more info still. Take a little time out to check your character's action points, or keep track of them as you advance.
Klynn Quickfoot (halfling rogue) Xoriat
Syrin Drake (human rogue) Xoriat
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| 01/25/06 09:28 |
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shinyhalo
Posts: 19
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Credibility: 78 pts
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I added the automatic Rogue Special Abilities (ie Sneak Attack, Evasion, etc.) to my list because it makes deciding on departure points easier when multiclassing.
Just fyi.
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| 01/25/06 11:34 |
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Nogame
GameAmp Staff Site Manager
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We've added the Enhancement section to the site and we'll be using this thread's data to populate it.
Keep em coming!
Mason 'Nogame' Ambrose
http://www.gameamp.com
http://www.gameamp.com/Nogame
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| 01/26/06 05:41 |
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Redweaver
Posts: 112
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Credibility: 918 pts
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Major updates and polish done to the Enhancements section of the site
Keep the information coming, and look over the current stuff to let us know if we have something wrong.
Please take a few minutes out to look at and record your Enhancement lists and what your trainer offers you for your Action Points along with your Race, Class and Level.
Thank you for your continued assistance!
Have fun, do it well, and share your knowledge.
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| 01/29/06 02:42 |
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Valerik
Posts: 112
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Credibility: 519 pts
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Action Points - Paladin - Human - Level 1
Human Only:
Human Versatility I - +1 to all Skill Checks
Paladin Only:
Paladin Action Boost I - Short Term Boost to Attack (+3); AC (+3); Saves (+3). Duration 20 Seconds, Cooldown 30 seconds, 5 charges per day/rest.
Paladin Grace I - +1 Bonus to All Saving Throws
Extra Smite I - Two additional Smites per day/rest
Paladins Rally - Ability to remove fear from target ally
------------
Offered:
Skill Recovery I - +3 bonus to Heal and Repair skills
Skill Interaction I - +3 bonus to Diplomacy and Intimidate
---------------------------
At level 2 FEATS given without choice:
Lay of Hands - Once per day/rest
NOTE: LoH seems to work for full healing on Warforged.
Divine Grace - Adds CHA bonus to save throws.
***THIS POST HAS BEEN EDITED***
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| 01/31/06 13:40 |
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syrin
Posts: 17
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Credibility: 20 pts
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ty valerik, i have updated to included the APs from your infor we were missing.
keep them coming.
Klynn Quickfoot (halfling rogue) Xoriat
Syrin Drake (human rogue) Xoriat
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| 01/31/06 14:52 |
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Nadger
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Level 4 (3 Ranger 1 Rogue) Dwarf:
Dwarven Cleverness: Grants a +2 bonus on saving throws against traps. (def got this at lvl4)
Dwarven Constitution I: Grants a +1 increase to your Constitution score. (lvl 3 i think)
Dwarven Poison Resistance II: Grants a +3 bonus on saving throws against poison. (lvl 3 or 4 cant remember)
Dwarven Search II: Grants a +6 bonus to seach skill. (cant remeber if its lvl 3 or 4 but id guess 3)
P.S. I am currently writing a DDO character planner/builder. My feats xml database is completed and im working on the other databases such as what feats each class starts with, races, what skills they have, what spells etc. Ive gotten the foundation down in code as well for loading feats, checking pre-reqs, displaying each feats info, spending stat points, spending feat points etc.
I will be using your enhancements database to help build enhancment support into my program. Together hopefully we can get some nice databases going.
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| 02/01/06 12:13 |
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Valerik
Posts: 112
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Credibility: 519 pts
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Paladin Lvl 2 Action Points:
BULWARK OF GOOD I - The paladin's Aura of Good provides an additional +1 to AC to the party.
FOCUS OF GOOD I - The paladin's Aura of Good provides an additional +3 to Concentration of the party.
IMPROVED RECOVERY I - You receive +10% to Heal Spells
PALADIN'S CHARISMA I - +1 to Charisma of Paladin.
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| 02/01/06 14:11 |
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thejeni
Posts: 1037
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Credibility: 3026 pts
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1st off Welcome to the site, Nadger!
2nd we will share our info if you share yours *grin*
Siggy created by DeathFetish.
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| 02/01/06 18:40 |
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syrin
Posts: 17
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Credibility: 20 pts
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updated....keep 'em coming!
Klynn Quickfoot (halfling rogue) Xoriat
Syrin Drake (human rogue) Xoriat
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| 02/01/06 22:48 |
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Nadger
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| QUOTE | 1st off Welcome to the site, Nadger!
2nd we will share our info if you share yours *grin* |
It would be nice to get some info collected on automaticly gained feats for each class, levels 2-10
For example sorcerers get Defensive Fighting at level 2. Rangers get rapid shot and two weapon fighting at level 2.
Also does anyone know the formula for HP and SP values for each level?
Heres a screenshot of the current build of my program. It still has a long ways to go:
And, not that this is much of any help to you but heres the database I built for feats: http://www.turtlehair.net/nads/feats.xml
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| 02/01/06 23:56 |
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Valerik
Posts: 112
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Credibility: 519 pts
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Check above for the Pally data on feats at lvl 2:
Automatically received Lay of Hands and Divinie Grace.
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| 02/02/06 00:22 |
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Cannith Lord
Posts: 256
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Credibility: 817 pts
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| QUOTE | | Also does anyone know the formula for HP and SP values for each level? |
I'm not sure if this is 100% accurate, well to the Pen n Papper it is. I'm not sure exactly how it works on DDO because from PnP your HP is determined by a dice roll followed by the addition of your Con ability mod.
The Hit Die are as follows
d4 - Sorcerer, Wizard
d6 - Bard, Rouge
d8 - Cleric
d10 - Fighter, Paladin, Ranger
d12 - Barbarian
For your first level you get the full hit die and add and posotive or negative con ability mod.
Example; Jaccos is a level 1 bard with a con score of 12. So Jaccos's starting Hp would be 6 + 1 = 7.
For every level after Jaccos would have to roll his Hit Die and add his con ability score.
Despite a negative Con ability score a player will at least gain 1 hp a level.
No that I'm thinking about it, I don't see how this works in the game. I was a level 2 warforged fighter with an HP of 33. The math doesn't work out, but hey the game is based off 3.5 so I'm sure it follows this closely.
However I couldn't for the life of me tell you how SP works because as far as I know SP doesn't exsist in D&D period. Wizards must prepare their spells ahead of time. Where they are limited to only those spells in that day. A Sorcerer doesn't need to prepare his spells ahead of time, but is limited to cast only so many a day, much like the Wizard but he need not prepare.
So how does SP work in DDO? I don't think anyone really knows yet.
The mistakes of today, are the scares of tomorrow.
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| 02/02/06 04:01 |
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Nadger
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Ok ive tested this with several players. It works exactly like PnP DnD except +20 HP and maximum on every hp roll.
So your base is MaxRolls + Con Bonus + 20
then stuff like belt of lesser false life can give you more.
and i know your lvl 2 warforged fighter had to hve more then 33 hp.
My lvl 1 human fighter, 1 cleric has 40 hp base. with 12 con
so in formula terms:
ClassHitDie + 20 + (Con Mod * Level) + Enchantments = HP
the +20 comes from the Heroic Durability Feat given to every character at level 1 in DDO.
Spell Points i still need to figure out. There are DnD systems that use spell points such as the Arcana ruleset. Im sure it follows close to the same as Arcana.
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| 02/02/06 06:07 |
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thejeni
Posts: 1037
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| QUOTE |
Heres a screenshot of the current build of my program. It still has a long ways to go:
|
I really like your lay out... it is quite nice, and actually easy to follow.
Siggy created by DeathFetish.
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| 02/02/06 10:01 |
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Valerik
Posts: 112
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Credibility: 519 pts
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| QUOTE | Ok ive tested this with several players. It works exactly like PnP DnD except +20 HP and maximum on every hp roll.
So your base is MaxRolls + Con Bonus + 20
then stuff like belt of lesser false life can give you more.
and i know your lvl 2 warforged fighter had to hve more then 33 hp.
My lvl 1 human fighter, 1 cleric has 40 hp base. with 12 con
so in formula terms:
ClassHitDie + 20 + (Con Mod * Level) + Enchantments = HP
the +20 comes from the Heroic Durability Feat given to every character at level 1 in DDO.
Spell Points i still need to figure out. There are DnD systems that use spell points such as the Arcana ruleset. Im sure it follows close to the same as Arcana. |
Greetings....
Make a seperate thread on this subject and start listing the data you require, I have a few days left to my 10day and would not mind passing on specific information.
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| 02/02/06 10:52 |
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