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Tinker Copperpot
Posts: 15
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Does anyone know - If you are a "Procurment Specialist",AKA Thief (Such an ugly word), while in game and not on a quest can you or will you be able to covertly interact with other players for personal gain?
I just figured I would start the questioning to people that may have similar interests. This is not to say that I wish to hinder or dampen another players online experience, but in a persistant world, "ones loss of possesions are to be anothers gain".
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| 02/17/06 08:26 |
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EnPsyane74
Posts: 285
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No.
You cannot "procure" anything from other players. You cannot even get to their share of treasure-chest loot, as it's locked out to anyone other than them. You 100% cannot take anything from them, either - beyond swooping in to steal the 10 copper that drops from a crate they bashed before they can pick it up.
It's a non PvP world in almost every way. And, those ways you *can* interact negatively with other characters is extremely limited, usually accidental, and not worth the time & effort to do so. This is a game that you *need* to group in. Even as a Rouge, your solo experiences will be in the first half-dozen missions & then maybe later on when your pretty high level you can go back and tackle harder low-level dungeons solo. My point is - if word gets around your not a good group-member... your sunk. I've seen people around 3rd level need to reroll their characters because they were a pain to group with & nobody would do so anymore. Word gets around - even in a server w/ thousands of people in it.
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| 02/17/06 08:53 |
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Tinker Copperpot
Posts: 15
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Thanks for the reply.
I do not wish to project that I am a willing partisipant to stealing another players goods or would like to be a player killer of any sort. It has been in the past with other games that certian people just enjoy chaos and just making life miserable for other players. I am just trying to find out if that will be managed so people do not have to worry about losing items and money that they work to get when completing a quest.
I guess the better question would be this - When in a quest with a party is it possible for someone to kill me on purpose just so they could steal my gear and gold? And if they can kill me will they be able to steal my gear? If that is the case that would really suck.
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| 02/17/06 11:52 |
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Ozone_Friendly
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Before I forget again Welcome to the site! and...
Right now all play is cooperative so no one can kill another player for any reason. They are trying to make it more like a good aligned PnP campaign where you are there to help each other out and not to backstab and steal. I personally like the fact that there currently is no PvP and they are trying their best to avoid ever putting it in the game.
***THIS POST HAS BEEN EDITED***
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| 02/17/06 13:05 |
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Tinker Copperpot
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Thanks for the reply from managment. LOL
It is good to know that people can play and have a good time and not worry about if some jerk is going to kill you at the end of a quest and steal all the loot.....
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| 02/17/06 13:24 |
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Ozone_Friendly
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Heh, me management... Now that would be scary... oh wait, crap...
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| 02/17/06 14:04 |
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EnPsyane74
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| QUOTE | | Right now all play is cooperative so no one can kill another player for any reason. |
Actually... it *can* happen - a player purposely dealing harm to his group. I've seen it happen & it's a royal pain.
When you Summon or Charm monsters - they remain docile until the spell wears off. Summoned creatures vanish & Charmed critters regain their agro. However, should the person who did the Charming and the Summoning leave the instance in any manner ( lose connection or purposefully leave ) before the spell's duration is up - Summoned & Charmed creatures go bezerk on the closest living things... and that's the nearest players usually.
I've been in a party where a cleric who was pissed off summoned his Hell Hound and left when most of the party was mostly dead & far from a shrine. The thing would have killed us, if not for my Frost weapon and our Wiz having a fire-resist robe & a few spellpoints left for Chill Touch. I've also had a Bard who charmed everything in sight, only to leave laughing once the party had four Hobgoblin Clerics in the middle of it and we had to deal with it. And, perhaps the most open example was during the Beta when a guy summoned 20 Earth Elementals in a public space - and then logged out, making them go berserk. And yes... he did this on purpose and in a large reason why Earth Elemental Gems are no longer available.
It's called Pokemon PvP by most the Beta guys who've seen it happen.
Other ways to be a jerk in your party is to cast spells like Grease right in the path of other players in a quest with no mobs around. This spell will effect other players. Ditto casting Sleet Storm just to make other players have a hard time seeing things.
However, there is NO loot theft at all, and is frankly impossible in most situations. The only time I've ever heard of it occuring it's 50% the fault of the victim as well. The only way to trade gear from one character in another character is as follows...
Trade the item(s) to another player - log out - log in as the alt who is getting the gear - have the other player trade back.
A few times, the other player has ran off or logged out before the second trade can happen. A good friend of mine lost a Flaming Greataxe that way. So, either gear-swap with a person you know & trust - or take it on faith that the other person will be honorable enough to trade back.
I just wanted to lay down these examples as the *only* ways you can be harmed by other players. It takes some forethought - and is typically not worth the effort.
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| 02/17/06 14:17 |
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Tinker Copperpot
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Again thanks for the heads up. You are correct in one aspect, only trade with people you know or those you know can be trusted.
It does sound like the game makers have made it releatively hard for someone to be a "Dink" or want to be a jerk anyway.
"I just wish everyone could just get along". LOL
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| 02/17/06 14:31 |
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Ozone_Friendly
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| QUOTE |
It's called Pokemon PvP by most the Beta guys who've seen it happen.
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Good point, there is always a way to grief in these types of games but there isn't say a way to directly steal or kill someone without trading(which is a risk in and of itself) or other "fun" things that people think of.
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| 02/17/06 17:35 |
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thejeni
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And on a bit of a side note, when you die you don't have to do a body run to get your stuff back. It all appears on you when you rez at a shrine (or tavern). This was something about DDO that I really loved b/c there is nothing worse than dying, and because of that one death you loose everything.
As for the killing other players and what not, well I think it was covered pretty good, unless you have any other questions
Siggy created by DeathFetish.
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| 02/17/06 20:19 |
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lchingon
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I have to admit that when I played back in the 80's I enjoyed playing a mage thief. He was chaotic neutral with good tendencies. There we could affect each other but then who would want you in group if you were backstabbing them, i would however, occasionally pickpocket but just in the name of fun. As an example I might take the coins out of someones pouch and replace them with little stones and when caught I would just explain that I needed a safe spot to store my stones and I had to remove the contents of their pouch to fit them in there. I would of course return all thier things to them,(often I owuld store them in someone elses pouch).I understand why that cant be incorporated online but I would like to think that perhaps down the road pickpocketing of npc's will be allowed
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| 02/23/06 13:00 |
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Tinker Copperpot
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Yes the good old days. I think that since the rogue class cannot use probably 80% of the skills available to him/her in DDO, is just wrong. I know its for the protection of all players and the "fun". But what is the point of being a rogue (Thief, lets call it what it is) if all you can do is hide, MS, DD and OL's because it sounds like those are the only skills that will really be available to you.
As for Search and Spot anyone can do that, as far as I know in this new setting those skills are cross class still.
I don't know maybe I am in for a whole new exp. I love the rogue class. It is the class that I play/have played the most on PnP and PC DND games over the last 20+ years.
Here is a question: Is there going to be "quests"(on release or possibly later) that may cater to the rogue class? I guess a quest where having classes other than rogue would hinder the (positive) out come of the quest?
Just a thought....
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| 02/24/06 07:54 |
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EnPsyane74
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There is one in the Harbor - given in the Wayward Lobster. I think the name of it is Stealthy Repossession - but I'm not 100% sure on that. It's a very Rouge-centered quest.
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| 02/24/06 21:04 |
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SallJR
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[QUOTE]
When in a quest with a party is it possible for someone to kill me on purpose
*trying to Qoute lets see how it goes*
ROFL, lets say I'm a rogue...
*hmm i sense a trap but I don't see anything*...
"Hey fighter I think I see a chest on the other side of the pillar"
*Hey i see that trap now :)* LOL
That would be awful, but funny.
But who can disarm traps and unlock doors? ONLY the rogue can do that :))). Also backstab is awesome for a rogue.
SallJR- Ranger 3.3
MinuteKiller- Fighter 5.3
Platius- Rogue 3.3
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| 03/22/06 10:13 |
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owski4
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[/QUOTE]
ROFL, lets say I'm a rogue...
*hmm i sense a trap but I don't see anything*...
"Hey fighter I think I see a chest on the other side of the pillar"
*Hey i see that trap now :)* LOL
That would be awful, but funny.[/QUOTE]
yea... technically thats mean, BUT what I like to do is test how much they are listening.....
(I.E)
I see a trap... I say (in voice chat) 'I spotted a trap... hey , [name] run up there and find it for me.
I usually see a good 70% run in and get nailed.... not my fault... I fairly warned them.....
You don't have to be faster than the bear.... you just have to be faster than the other guy....
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| 03/24/06 01:51 |
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