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thejeni
Posts: 1037
Joined: 08/12/2004
Credibility: 3026 pts
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Post your Guild info in this thread in the following format.
- Guild Name
- Guild contact (Clan leader and email address)
- Guild Recruitment (Open--Invite only--Closed)
- Guild Website
- Misc. Comments about your guild
Lets get these listed! Be sure to add your clan to the "Guilds" area of the website also. This will give your guys private and public forums hosted on this site.
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| 02/19/06 17:16 |
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EnPsyane74
Posts: 285
Joined: 01/10/2006
Credibility: 624 pts
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Contact either Tooky or Memory via Tell on the Xoriat server, or by visiting our website. Link
Our recruitment is open, but subject to approval. We are looking for players who know their role in the party dynamic, and work well with their team at all times. In other words... if your a cleric, we are looking for healers, not "Battle Priests", etc.
NO WARFORGED.
Hope to see you on Xoriat & good hunting.
***THIS POST HAS BEEN EDITED***
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| 02/20/06 20:15 |
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Cannith Lord
Posts: 256
Joined: 01/24/2006
Credibility: 817 pts
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Thats why the Warforged need all they're good qualities from the book in this game. Or it leaves an entirely dead race.
The mistakes of today, are the scares of tomorrow.
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| 02/20/06 21:13 |
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Valerik
Posts: 112
Joined: 01/19/2006
Credibility: 519 pts
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| QUOTE |
Contact either Tooky or Memory via Tell on the Xoriat server, or by visiting our website. Link
Our recruitment is open, but subject to approval. We are looking for players who know their role in the party dynamic, and work well with their team at all times. In other words... if your a cleric, we are looking for healers, not "Battle Priests", etc.
NO WARFORGED.
Hope to see you on Xoriat & good hunting. |
mahahaha..... we are going to burn your town down and take all your Ale/Beer.........
Signed: Warforged Brethen
p.s. Guess I never join your guild .. open you eyes and your minds to Warforged.
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| 02/20/06 21:21 |
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EnPsyane74
Posts: 285
Joined: 01/10/2006
Credibility: 624 pts
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We have opened our minds... and that's why we're not allowing the mana-drain that are Warforged in the guild. We know that some won't like the rule, and I'm sure they will find other guilds more suited for their tastes ( usually Warforged-Only guilds ). Illuminati Sancti was founded by two long-term Beta testers ( myself and Tooky ) who know what a waste of recourses Warforged are. Clerics have better things to do than waste healing on them, Sorcerers have too few spell-slots to waste one on Repair, and Wizards have too few spell-points to "cleric" a Warforged when they can be better used in other areas. Wands help - but why should the spell casters have to buy them just to accommodate one race? Even if they don't buy them, they still have to take the time to *use* the wand - time better spent assisting the party in other ways. In our experiences, Warforged are more trouble than they are worth.
If the no Warforged rule is not for you... then I respect your feelings on the matter. I just ask that you respect our feelings as well. Please remember, I've offered advice to Warforged players in the past - and I've played nearly every class in the game as a 'Forged in my time during the Beta. I've tried very much to find a use for them in DDO, and have come to the conclusion that they are a niche-race that have been gimped to hell by Turbine.
We stand by our No Warforged standpoint.
***THIS POST HAS BEEN EDITED***
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| 02/20/06 22:01 |
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Valerik
Posts: 112
Joined: 01/19/2006
Credibility: 519 pts
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You know you love us Warforged... :)
Warforged characters will prevail even in the face of attitudes like yours toward them. You know as well as I do that each race/class will be balanced in reguards to others as a game progresses.
I do agree that Warforged are totally gimped as they currently stand but that is no reason to exclude them from any facet of DDO. I also agree that Sor are limited in spell slots and they "may" not desire to load up a repair spell. As for Wizards, load it and use it, adept to the situations.
By the way, who says the caster has the buy the wands? Seems Warfogred have plat to spend also.
*edited by thejeni
***THIS POST HAS BEEN EDITED***
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| 02/20/06 23:10 |
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thejeni
Posts: 1037
Joined: 08/12/2004
Credibility: 3026 pts
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So let's agree to disagree on the warforged. We want to keep these forums up beat and helpful.
Siggy created by DeathFetish.
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| 02/20/06 23:21 |
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EnPsyane74
Posts: 285
Joined: 01/10/2006
Credibility: 624 pts
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We agree to disagree then, V. No problem, I respect your views as a person who enjoys the race. We don't & don't want them in the guild. I don't need to justify it to you - or anyone else - more than I already have. If you have a problem with it... then that's just it - your problem. Go your own way, and find a guild you have fun in.
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| 02/20/06 23:25 |
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Tooky Tibblewats
Posts: 5
Joined: 02/22/2006
Credibility: 59 pts
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Hey everyone I had figured its about time the leader of the guild pop'd in and explained our choice to bar WF from our guild. In D&D 3.5 in the Ebberon setting there is a big group of anti warforged. Us being them is more so following the story. Also at higher levels warforged usually do have some godly ac and dmg reduction, however, it is most impossible for a cleric to heal them. We at Illuminati Sancti believe that clerics are for healing not wizards and sorcerers. If the wizard or sorcerer wanted to heal they would be a cleric. We will have no part in people playing how their class was not ment to be played. Also when you have warforged, wizards and sorcs are required to do some of the most simple things, and you will find yourself with a 5 man group. Since your cleric is healing and your wizard is keeping your WF health he will not be doing damage, and if he is doing damage the WF will die, just like if your cleric like to cast inflict serious wounds all day instead of cure. Really I have no problem with warforged if they are a wizard or sorcerer, any other WF type will not be allowed in Illuminati Sancti.
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| 02/22/06 17:40 |
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thejeni
Posts: 1037
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| QUOTE | Really I have no problem with warforged if they are a wizard or sorcerer, any other WF type will not be allowed in Illuminati Sancti.
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So if the WF can heal themselves, you will take them... Aren't potions like healing themselves?
But I can totally understand if you are going to be a rp'ing guild. I've read a bit about the war, and I could really see how there would be a lot of people "afraid" of the warforged.
Siggy created by DeathFetish.
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| 02/22/06 18:22 |
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Cannith Lord
Posts: 256
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Credibility: 817 pts
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Just for the record I never said anything about you guys having to let warforged in your guild. Your reasons are totally understandable and I would do the same. Just making a point that Turbine needs to do something with the warforged so they arn't so rejected, because truthfully, they will be. And by the way, Tooky I love the sig =P
The mistakes of today, are the scares of tomorrow.
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| 02/22/06 18:26 |
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Tooky Tibblewats
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Credibility: 59 pts
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I totally agree WF need some buffing, first of I say why do golems need to breath underwater, it not like your living and can drown. Secondly how is a mechanical, magical type w/e the .... they are going to get poisoned and diseased. I understand totally some of these immunities would cause great inbalances however arent the warforged challenged as it is? Please make them better, and this is coming from someone who hates them. Even if they got better I more than likely wouldnt want them around, but anyone with knowledge of D&D sees they are totally underpowered and need some type of twink to help them becoming a significantly important race.
Just my 2cp, hope you guys agree, cause they do need something.
-Tooky
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| 02/22/06 21:28 |
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thejeni
Posts: 1037
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From everything that I've read about them, I agree that they do need some loving. It is bad when no one wants them on a team, espcially for a game that is so team orientated.
Siggy created by DeathFetish.
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| 02/22/06 21:31 |
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Tooky Tibblewats
Posts: 5
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This is not entirely true there are a few wizards / sorcs out there that I saw in beta that were built around WF, buffs and repairs with reconstruction extend spell. Light damage of course more so most took a spell like web or grease that lasted a bit to preserve mana and be more of an efficiency based caster. This is very rare but I've seen it quite a few times, Still it hurts because reguardless you need a cleric anyways.
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| 02/22/06 21:51 |
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Ozone_Friendly
Posts: 380
Joined: 10/24/2005
Credibility: 240 pts
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| QUOTE | | This is not entirely true there are a few wizards / sorcs out there that I saw in beta that were built around WF, buffs and repairs with reconstruction extend spell. Light damage of course more so most took a spell like web or grease that lasted a bit to preserve mana and be more of an efficiency based caster. This is very rare but I've seen it quite a few times, Still it hurts because reguardless you need a cleric anyways. |
Yeah, with all the warforged hating going on I've been thinking about finding a wiz build that is meaningfull but forged focused... but all this should probably be in a topic aside from the Xoriat guild forum...
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| 02/22/06 22:14 |
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EnPsyane74
Posts: 285
Joined: 01/10/2006
Credibility: 624 pts
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| QUOTE | | And by the way, Tooky I love the sig =P |
Thanks. :)
( I'm the guy who made it. heh )
I've said for a long time now that I think that WF should have all - not just some - of their base advantages. Right now, they have all the negatives, and about half the perks to the race. They should be immune to poison and gas attacks, the should not drown ( but their swim-checks should be god-awful ), and I think they should go inert and not die ( really, it'd be the same thing - just make a different looking soul-stone & call it 'inert'. Trust me, it'd make the WF crowd happy ).
Tooky said it best in his posts why we have decided against allowing 99.9% of the Warforged out there into our guild. As for potions... well, they run out & hardly cover a melee guy in a fight like a cleric can. Often if you stop to swig a drink mid-fight, you wind up taking as much damage as you would have healed with the potion. And, as I edited in about Repair wands - yes, WF can buy their own & trade them to an arcane guy to use... but your still asking the arcane caster to keep track of the WF's health during the fight, and ceasing spell-casting to equip/use the wand if the WF gets into trouble.
All in all - we'd rather have a group that plays in the traditional manner.
I found this on WotC's official site, in the art for the Sharn: City of Towers supplement. You may notice some elements from Took's sig in it. If you want to think of us in role-playing terms... we're these guys...
Dislike for Warforged *is* an element of the Eberron setting. Just because they were granted their racial status at the end of the Last War does not mean everyone thinks it's a good thing. In fact, when creating a PnP character in Eberron, the book encourages you to think about your character's feelings about the Warforged.
We've decided that we are a group that dislikes them - and forbids any who can't self-heal from our adventuring company. If this upsets anyone, I'm sorry it does so - but please respect our views on the matter. I won't walk through the game refusing to group with them, or call them names ( as some do ) - I just see no place for them in Illuminati Sancti.
***THIS POST HAS BEEN EDITED***
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| 02/23/06 00:05 |
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Valerik
Posts: 112
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Credibility: 519 pts
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I LOVE IT ....................
and NOW "I" can see why your guild says "NO WARFORGED"... at least from a RP aspect.
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| 02/23/06 01:32 |
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EnPsyane74
Posts: 285
Joined: 01/10/2006
Credibility: 624 pts
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Illuminati Sancti is up to the mid-30's in numbers of members as of today, 02/26. We are more concerned with making sure that we recruit quality players who play the game well and enjoy being in groups than with just recruiting raw numbers of members. Our hope is that whether you join our guild or join us in a group - you will find some of the best DDO players around. We are proud that our members have been in the vanguard of advancement since the servers opened.
To apply, please visit our forums at: http://www.illuminasancti.proboards67.com/index.cgi
Or, send a Tell to either Memory or Tooky on the Xoriat server. We'd be more than happy to join a group if we are available - or just to talk about the guild with interested people.
Thanks for your interest in Illuminati Sancti
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| 02/26/06 21:39 |
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Paladius
Posts: 5
Joined: 02/28/2006
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Guild: Avaunt
URL: http://avaunt.davidrcassidy.com/modules.php?name=Forums
Contact: Rage or XoneK
Members: 30+
Avaunt is open to all as long as you respect each other and play the game to have fun... and remember it's just a game.
See the website for more detailed information.
Paladius
- Avaunt member
***THIS POST HAS BEEN EDITED***
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| 02/28/06 16:24 |
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