Definitely bring acid resistance, fire doesn't hurt either those green rooms at the bottom are filled with acid. Lots of quickfoot casters also.
3 keyed doors to get through, 1 shrine halfway through in the room to the far left with the stub hall attached to it. Possible named in the dead end hallway at the top and in the small hallway right after the first room.
Let me encourage you then to submit a map, write up your dungeon notes, etc. I haven't had a chance to do any updates because of real life. Plus, I haven't checked back since they broke the dungeon in the last upgrade.