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Author: jdstew218
3,705 Views
6 Comments
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It seems like one of the more difficult quests in the game is the Threnal Ruins Eastern Excavation part 3. Everyone is looking for a group to go through and once it is done no one wants to do it again. No one. The reason for this is twofold. First, the xp is terrible. I believe I got 925 or so for doing it the first time. Secondly, it can be extremely difficult without a competent, well-rounded party and a solid game plan. Hopefully, I can help with the latter issue.
When you zone in to part 3, you have 16 minutes to protect Coyle from wave upon wave of spawning monsters. If he dies, the quest ends. Sounds easy right? Wrong. Coyle cannot be healed and he wants to take part in the battle by wandering around and attacking any creature within range.
First let's discuss group composition. Ideally you'll want everyone to be at least level 8 or 9. You can get away with a level 7 or two but you'll want to avoid it if possible. You'll want to have 2 tanks, 2 spellcasters and 2 clerics. A rogue, bard and ranger are of little use to you is this one. You can trade out one spellcaster for another tank but if you do this, make sure your spellcaster is very competent and knows what he is doing. One cleric should have Divine Vitality to help keep spell points topped up. Spellcasters should have Extend and Heighten Spell feats as this will make Web and buffs more effective. Cleric should have Empowered Healing and Extend Spell for buffs. Tanks should be equipped with a good blunt Adamantine weapon for dealing with Iron Golems and a Frost/Flaming weapon for dealing with Fire/Ice Mephits. A Holy or Axiomatic weapon would help too against Flesh Renders and Thaarak Hounds. Finally, a good club for taking down Rust Monsters. Casters will want to have Haste, Bull's Strength, Protection From Energy:Fire/Ice, Web, Phantasmal Killer and some good AOE spells like Ice Storm and Fireball. Wands can also be a life-saver here as well.
When you zone in to the library, the first thing you want to do is get Coyle to the center of the room and block him in. Once everyone has surrounded him you have to arrange your 2 clerics and a spellcaster in a triangle around Coyle and keep him from moving. This is the most important part of the mission. If Coyle gets free, he'll attack creatures and quickly be killed. Once he is securely in place buff your tanks and start casting Web. A lot of Web. Lots and LOTS of Web. And keep the web up the entire 16 minutes of this mission. This will immobilize most creatures and make crowd-control easier. Soon enough the mobs will start spawning. If your Web spells is both Heightened and Extended then most creatures will become ensnared. Your tanks must work together to ensure they are always attacking the same creature while the spellcaster not in the triangle will stand back and cast what he can. The 3 people in the Coyle triangle can cast but you don't want them to draw any aggro from the tanks and they MUST NOT move from the triangle. They can pivot in place but do not move away from Coyle.
The most dangerous creatures here are the Mephits. They will spawn in groups of 6 or so and they will swarm Coyle and start with the AOE fire/ice attacks. No matter what anyone is doing, break attack and hit the Mephits! If it is getting a tad dicey with the Mephits, start casting Fireball or Ice Storm on top of the group to take down the groups of Mephits. Tharaak Hound are dangerous too as they can cast Phantasmal Killer so you want to hit them hard and fast.
There is a shrine in the library and if anyone in the triangle needs to use it they must get the spellcaster not in the triangle to take their place while they rest up. There are short lulls in the action where you can do this but you need to be quick about it. It is also VERY helpful if everyone is on voice chat. Coordination is key here and no one is going to be looking at their chat window for instruction. It's just too frantic with all the creatures.
When you have about a minute or so left a Fire Reaver will spawn. When you kill him a Ice Flenser will join in. When you kill him you will finally be attacked by Bashthuul, the head demon. In all honesty, he's a pushover after the crazy fight you've just been through. When he is dead, you will get the quest update. Whoever hasn't used the shrine, rest up then Finish Out and go see Sal Danel for your reward.
Congratulations, you have just finished one of the toughest and in my opinion most exciting battles in the game. Now get on over to Threnal South and start tracking down some really sweet loot!
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