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Author: Spongiform
3,724 Views
3 Comments
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This is the results of some extensive testing on Named Bosses.
~
Spongiform
Cleric:
Doesn't Work:
Cause Fear
Command
Doom
Dismissal
Greater Command
Hold Person
Holy Smite (Does Damage, but no Stun Effect)
Poison
Prayer (Does not Debuff Bosses)
Slay Living (No Damage)
Sound Burst (Damage Works, Stun doesn't)
Does Work:
Bane
Blind
Bestow Curse
Obscuring Mist
Wizard/Bard/Sorc
Doesn't Work:
Charm Person (when you charm a mob that casts spells - it'll cast spells on its former friends - but it won't actually effect them!)
Charm Monster
Cause Fear
Cloud Kill
Deep Slumber
Daze Monster
Dominate
Dismissal
Fear
Feeblemind
Hypnotic Pattern
Hypnotise
Hold Person
Hold Monster
Ottos' Dance
Phantismal Killer
Suggestion
Scare
Sleep
Slow
Touch of Idiocy
Command Undead
Halt Undead (both these undead spells work on some bosses, but not others)
Does Works:
Blind
Bestow Curse
Chill Touch
Crushing Despair
Fog Cloud
Glitterdust
Grease
Obscuring Mist
Mind Fog (But what's the point in -10 will save if they're IMMUNE to will based spells?!)
Sleet Storm (The knockdown does work BUT not the movement penalty)
Ray of Enfeeblement
Ray of Exhaustion
Web
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Here's how to tell the difference.
When a _type_ of mob is hit by something its Immune too, it'll say "Immune"
Example1: Fireball something with Fire Protection.
Example2: Cast Blind on a spider. "Immune" pops up
When you cast a spell on a Named Boss that it's Immune to because it's a boss, it just won't do anything.
Example: You cast Slay Living on a boss and it does no animation, no save. But your SP is gone.
example2: You Cast Phantismal Killer on a Named Boss. It fail's it saving throw and doesn't die. Or if makes it's saving throw and doesn't take any damage.
Note: A boss might be immune to stuff due to racial or class modifiers. For example a Spider Named Boss will be Immune to Blindness (and it'll say Immune).
If anybody does further testing, especially on the undead spells vs bosses - let me know the results.
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