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| Dwarf |
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Dwarves are known for their skills in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. |
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| Elf |
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Elves mingle freely in human lands, always welcome yet never at home there. They are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of nature and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, demonstrating skill with sword, bow and battle strategy. |
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| Halfling |
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Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors. |
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| Human |
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Most humans are the ancestors of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result, human lands are a mix of people - physically, culturally, religiously, and politically. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut. |
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| Warforged |
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A warforged emerges from the creation forge with only the most basic knowledge of the world, drawn from a template bound into the creation forge. The warforged is born a blank slate, but it possesses a voracious appetite for knowledge. Just as the mind of a human child is more flexible than that of an adult, in its first few months a warforged possesses an astonishing ability to learn and adapt. |
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