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Human
 
Human Most humans are the ancestors of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result, human lands are a mix of people - physically, culturally, religiously, and politically. Hardy or fine, light-skinned or dark, showy or austere, primitive or civilized, devout or impious, humans run the gamut.
 
 
Extended Race Information
 
Humans, are a relatively young race, are the dominant race of Eberron.

Personality
Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits. Others accuse them of having little respect for history, but it's only natural that humans, with their relatively short life spans and constantly changing cultures, would have a shorter collective memory than dwarves, elves, or halflings.

Relations
Just as readily as they mix with each other, humans mix with members of other races, among which they are known as "everyone's second-best friends." Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.

Alignment
Humans tend toward no particular alignment, not even neutrality. The best and the worst are found among them.

Human Lands
Human culture was born on the continent of Sarlona, with the first settlers sailing from Sarlona's western coast to the region of Khorvaire now called the Lhazaar Principalities. From there, they spred across Khorvaire, disrupting the placid elven empire of Aerenal and leaving ruined goblin kingdoms in their wake. With the arrival of the Inspires in Sarlona, human dominance on that continent came to an end. The humans of Khorvaire feel no particular connection to their ancestral homeland. Indeed, most don't even realize their ancestors came from that distant land.

Dragonmarks
Humans control many of the dragonmarked houses. House Cannith carries the Mark of Making and has a lock on the trades of repair and manufacturing. House Orien carries the Mark of Passage, dominating the courier, shipping, and transportation trades. House Deneith carries the Mark of Sentinel, allowing its members to dominate the field of personal protection. House Vadalis carries the Mark of Handling, making its members foremost in the buisness of livestock breeding and training.
 


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