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Halfling
 
Halfling Halflings are clever, capable opportunists. Halfling individuals and clans find room for themselves wherever they can. Often they are strangers and wanderers, and others react to them with suspicion or curiosity. Depending on the clan, halflings might be reliable, hard-working (if clannish) citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Regardless, halflings are cunning, resourceful survivors.
 
 
Extended Race Information
 
In their homeland, halflings are nomads who ride domesticated dinosaurs across the wide plains. The heritage of the nomad also serves more urbanized halflings well, and halflings have established themselves across Khorvaire as merchants, politicians, barristers, healers, and criminals. The tribal nomads of the plains can sometimes be found in the cities, but often the halflings of the cities blend in with the rest of the population and display only the occasional reminder of their nomadic roots.

Personality
Halflings prefer trouble to boredom. They are notoriously curious. Relying on their ability to survive or escape danger, they demonstrate a daring that many larger people can't match. Halflings enjoy wealth and the pleasures it can bring, and they tend to spend gold as quickly as they acquire it. Halflings are also famous collectors. While more orthodox halflings may collect weapons, books, jewelry, some collect such objects as the hides of wild beasts--or even the beast themselves. Wealthy halflings sometimes commission adventurers to retrieve exotic items to complete their collections.

Physical Description
Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. Their skin is ruddy, and their hair is black and straight. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches are almost unseen. They like to wear simple, comfortable, and practical clothes. A halfling reaches adulthood at the age of 20 and generally lives into the middle of her second century.

Names
A halfling has a given name, a family name, and possibly a nickname. It would seem that family names are nothing more than nicknames that stuck so well they have been passed down through the generations.

Relations
Halflings try to get along with everyone else. They are adept at fitting into a community of humans, dwarves, elves, or gnomes and making themselves valuable and welcome. Since human society changes faster than societies of the longer-lived races, it is human society that most frequently offers halflings opportunities to exploit, so halflings are most often found in or around human lands.

Alignment
Halflings tend to be neutral. While they are comfortable with change (a chaotic trait), they also tend to rely on intangible constants, such as clan ties and personal honor (a lawful trait).

Halfling Lands
Halflings originated on the Talenta Plains and still thrive there, continuing the nomadic traditions they have practiced for thousands of years. Technically subject to Galifar before the Last War, many halflings of the Talenta Plains spread to the extent of civilization, and halflings are now found in every city in Khorvaire. They bring their glib toungues and quick minds to whatever trades they choose to follow.

Dragonmarks
The halfling House Ghallanda caries the Mark of Hospitality, granting its members magical abilities related to food, drink, and shelter. Members of this house operate inns and restaurants, prepare food for royalty, or conjure food for their fellow nomads in the Talenta Plains. House Jorasco carries the Mark of Healing, enabling its members to provide curative services in cities throughout Khorvaire.
 


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